Interesting, every time I have tried with ACE so far no AI has spawned. (At first I thought my modifications to add the ACE weapons were causing it, so I tried without any modifications and it still didn't work :\)
If you do have a working version of it, the Zagarbad and Takistan versions would be great to have.
I just had a thought, I think I might have been running Zeus AI as well. I'll have to check later.
Last edited by Jsmuk; Jan 4 2011 at 06:08.
could you make it so that any progress in the mission is saveable?
me and a mate play it on our own and would love to be able to save our progress
Yes, I'm aware, that there are many versions about and many of them just lying around on some server or even kept private. All of them don't really help and don't contribute to improvement over-all, because they're mostly tweaking around stuff in the ugly code it already is - expanding that code doesn't make it readable or makes it even less possible to support it further.
I just got to read the many replies now, as I just became father during the last two days. I assumed there is still time for me to do what I intended, but only time will show if I was true about it.
I already cleared up quite some code, i.e. move global variables to one place, try to replace some of it with local variables and/or passing arguments to functions, but I'm not done there and will try to replace things from the "main loops", which will require a lot of coding which may change absolute NOTHING to game play.
Of course I already started to look at major issues, which are comparably easy to fix, like e.g. the freezing controls at the end.
Originally Posted by Tupolov
Congrats on fatherhood Fireball !
Spend some of your sleepless nights coding
Good luck on the project!
Start vanilla Insurgency (ie with no ACE). Go to the closest red grid-squares. About 90% of the time these will contain at least 2 or more Insurgents. The action kicks off quickly and in no time you are in the thick of it and collecting briefcases.
Start Insurgency with ACE mods (but no changes to any of the Insurgency mission code). Go to the closest red grid-squares. Only about 20% of the time you will find any Insurgents. The rest of the time you can sometimes stroll through an entire town without seeing or being shot at by any Insurgents (except for the usual fixed-position crew-served-weapons on rooftops). With ACE, the starting 1 human blufor player at start will quickly get bored and have little to do. So the server often wont get the momentum needed to start getting players joining and the server filling up.
There are other ACE bugs but none of them seem as important to me as this one, so if anyone has any ideas or solutions I'm happy to assist with testing etc. Thank you.
If you are playing on the newer Fallujah map, some of the houses changed and their not spawning from one of the major houses used in the city and appear to be "thin" in some areas.
Sorry I forgot to look, but our AI Spawned per player is different than vanilla Insurgency. I think that may be the reason ours doesn't look like what you are seeing.
After further testing, you are right, Takistan spawns zero AI. Lingor, ToraBora, and Fallujah all test ok for me and ACE.
Last edited by sowens; Jan 5 2011 at 19:14.
sowens/pogoman: any chance to update Lingor Insurgency with Lingor Units?
edit: oops, sorry.
Last edited by IceBreakr; Jan 5 2011 at 22:21.
IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)
BIS, please fix so that we can copy the "Playable" status of the unit in Editor. Wanting that since 2002 Thanks