Hello, I am having an issue running ACE Insurgency 1.50 on my server. The vehicles do not spawn correctly at the HQ, and the loadout option does not appear in the menu (not sure if it is meant to be this way)
The servers .rpt has a handful of errors, and enabling script errors in-game shows the same thing continuously. It is as follows.
Code:
2012/08/26, 10:09:44 Error in expression <humv11>
2012/08/26, 10:09:44 Error position: <humv11>
2012/08/26, 10:09:44 Error Undefined variable in expression: humv11
2012/08/26, 10:09:45 Error in expression <effectcreate ["colorcorrections",1549];
_ppEffect ppEffectEnable true;>
2012/08/26, 10:09:45 Error position: <_ppEffect ppEffectEnable true;>
2012/08/26, 10:09:45 Error Undefined variable in expression: _ppeffect
2012/08/26, 10:09:45 Error in expression <500];
_color = [_R,_G,_B,_intensity];
_ppEffect ppEffectAdjust [
1,
1,
-0.002->
2012/08/26, 10:09:45 Error position: <_ppEffect ppEffectAdjust [
1,
1,
-0.002->
2012/08/26, 10:09:45 Error Undefined variable in expression: _ppeffect
2012/08/26, 10:09:56 Error in expression <humv12>
2012/08/26, 10:09:56 Error position: <humv12>
2012/08/26, 10:09:56 Error Undefined variable in expression: humv12
2012/08/26, 10:09:56 Error in expression <humv13>
2012/08/26, 10:09:56 Error position: <humv13>
2012/08/26, 10:09:56 Error Undefined variable in expression: humv13
2012/08/26, 10:09:56 Error in expression <humv14>
2012/08/26, 10:09:56 Error position: <humv14>
2012/08/26, 10:09:56 Error Undefined variable in expression: humv14
2012/08/26, 10:09:56 Error in expression <atv11>
2012/08/26, 10:09:56 Error position: <atv11>
2012/08/26, 10:09:56 Error Undefined variable in expression: atv11
2012/08/26, 10:09:56 Error in expression <atv12>
2012/08/26, 10:09:56 Error position: <atv12>
2012/08/26, 10:09:56 Error Undefined variable in expression: atv12
2012/08/26, 10:09:56 Error in expression <atv13>
2012/08/26, 10:09:56 Error position: <atv13>
2012/08/26, 10:09:56 Error Undefined variable in expression: atv13
2012/08/26, 10:09:56 Error in expression <atv14>
2012/08/26, 10:09:56 Error position: <atv14>
2012/08/26, 10:09:56 Error Undefined variable in expression: atv14
2012/08/26, 10:09:56 Error in expression <heli>
2012/08/26, 10:09:56 Error position: <heli>
2012/08/26, 10:09:56 Error Undefined variable in expression: heli
These errors seem to point to the "defines.sqf" in the /common folder in the .pbo. I am trying to diagnose what is actually happening here and having a bit of an issue..this is the part of "defines.sqf" that I think is involved:
Code:
#define westVehicles [humv11,humv12,humv13,humv14,humv15,humv16,atv11,atv12,atv13,atv14,atv15,heli,MHQ]
#define westVehicleStrings ["humv11","humv12","humv13","humv14","humv15","humv16","atv11","atv12","atv13","atv14","atv15","heli","MHQ"]
We really love Insurgency and would like to use ACE in conjunction with it, so help would be much appreciated! 
EDIT: Looked on some other servers which have..lets just say a strange setup of vehicles. They work fine. Loaded some unarmed and different vehicles on my server and it would seem that the defines script is referring to some of the vehicles with the wrong names. Further down the defines.sqf, I found this:
Code:
#define HELITYPE (\
if(INS_AdvanceType == 1)then{"ACE_MH6"}else{\
if(INS_AdvanceType == 2)then{"UH1Y"}else{\
if(INS_AdvanceType == 3)then{"CH_47F_EP1"}else{\
if(INS_AdvanceType == 4)then{"BAF_Merlin_HC3_D"}else{\
if(INS_AdvanceType == 5)then{"AW159_Lynx_BAF"}else{\
if(INS_AdvanceType == 6)then{"MV22"}else{\
"ACE_UH60M"}}}}}})
#define PILOTTYPE "US_Soldier_Pilot_EP1"
#define CAR1TYPE (\
if(INS_CarType1 == 1)then{"HMMWV_M1151_M2_DES_EP1"}else{\
if(INS_CarType1 == 2)then{"BAF_Jackal2_GMG_D"}else{\
if(INS_CarType1 == 3)then{"BAF_Jackal2_L2A1_D"}else{\
if(INS_CarType1 == 4)then{"ACE_HMMWV_M2_USARMY"}else{\
if(INS_CarType1 == 5)then{"LandRover_Special_CZ_EP1"}else{\
if(INS_CarType1 == 6)then{"BAF_Offroad_D"}else{\
if(INS_CarType1 == 7)then{"ArmoredSUV_PMC"}else{\
if(INS_CarType1 == 8)then{"SUV_PMC"}else{\
"SUV_PMC_BAF"}}}}}}}})
I've not included the whole thing, but this indicates that some of the vehicles here have the wrong names. I've checked alongside the classlists of ACE and correct me if I'm wrong, but more than a couple of these are mismatched..