Who have any proposes about new features for OPFOR?!
Who have any proposes about new features for OPFOR?!
How do i intigrate more units into a squad? When i'm doing that, this units can't respawn to other Squadmembers. I gave them the name Hitman116 an Hitman117 and grouped them with Hitman111 When i add them in common/defines.sqf l.:60 I get this errormessage:
PHP Code:} else { if (playerNames select _id != "") then { playerNames set>
Error position:
Error Nullteiler File C:UsersBinaryDocumentsArmA 2 Other ProfilesTFG | Binarympmissionsace_insurgency_1_50.Takistancommonclientmiscfunctions.sqf, line 54
Error in expression < ""]; }; };
Last edited by B1n4ry; Apr 7 2012 at 15:22.
Cheers B1n4ry
Thanks Wolf5, just what I was looking for.
Thanks,
i did what you wrote, but the error message is still there.
} else {
if (playerNames select _id != "") then { playerNames set>
Error position: <select _id != "") then { playerNames set>
Error Nullteiler
File \common\client\misc\functions.sqf, line 54
Error in expression < ""]; };
};
Sorry if this is the wrong place for this.
I'm playing the ACE version of this mission with the bon recruit ai script which I added based on a suggestion from a previous poster and am absolutely loving it!. Only problem is I can't seem to get medics to heal. If I call out that I'm injured or ask them to heal somebody, they will go over to the injured soldier and stand around for a bit before reporting back with "negative".
Does anyone know if this is normal? Anyone else playing this with bon recruitment ai script also seeing this behaviour?
rob151515, wrong threat! goto Bons threat...
Iam trying to Replace the TK_insurgent units with russian ones for lingor island, what i have to do?
Install Notepad++ start notepad push F3 goto Search in Files browse path to unpacked Insurgecy
and put in request line TK_insurgent, or other what yo want to find
Explore code please
And stop kill Russians, he is not a dummy targets!
one tip, its in eastInfClasses param
i did, resulting in a stuck in loading screen situation ...yay. thats why im here
thats what it look like:
#define eastInfClasses [\
"RU_Commander",\
"RU_Soldier_SL",\
"RU_Soldier_Medic",\
"INS_Soldier_AT",\
"INS_Soldier_AA",\
"INS_Soldier_AT",\
"RU_Soldier_TL",\
"INS_Soldier_AR",\
"INS_Soldier_AR",\
"INS_Soldier_CO",\
"INS_Villager4",\
"INS_Woodlander3",\
"INS_Villager3",\
"MVD_Soldier_GL",\
"MVD_Soldier_AT",\
"RUS_Commander"\
]
i also placed a random russian unit in editor to force the game loading the units, but with the same result.
Last edited by wogu; Apr 13 2012 at 23:00.