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Thread: Need a hand with ALICE functions...

  1. #1

    Need a hand with ALICE functions...

    Ok so one of my objectives includes taking out a civilian. What I would like to do for this is have the town spawn a bunch of civilians for a short time so it will make it difficult to pick out my target. I can see doing this one of two ways;

    1) use the creategroup array to create a bunch of civilians and all have them exec some kind of simple patrol/move script

    or

    2) adjusting the ALICE module function values for that town so that the town naturally populates more for that time. Only problem with this is returning to the default values after im done, since I dont know the values now(ok well it does give some values but I still dont understand the syntax and variables. I guess I could put in more lines to have it return to original values but Id prefer against this method). The functions ive looked at here are:

    Code:
    BIS_alice_mainscope setvariable ["civilianCount","round (%1 / 10)"];
    BIS_loc_acityc_kozlovka setvariable ["ALICE_populationCoef",1];
    I can figure out these two if I can find the town name. Im looking at shukurkalay now. Honestly I think a better option is to have some kind of civilian patrol script. Then I could spawn all the people and then delete them and get rid of all the markers and stuff when the obj switches states.

    Im basically open to any ideas or any solutions. Thanks a lot for everyones help so far.
    Last edited by WildFire8; Dec 31 2010 at 09:13. Reason: I seent the original values!
    My system:
    Spoiler:


  2. #2
    Private First Class
    Join Date
    Aug 13 2010
    Posts
    30
    Author of the Thread
    just saw wolffys post from a couple days ago good timing. Thank you sir.

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