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Thread: Clutter in Visitor3...fill Map with life

  1. #1

    Clutter in Visitor3...fill Map with life

    Hi Community,

    my Map with sat image and mask are finished...it is possible to see grass clutter in visitor/Buldozer?? how?

    http://shareimage.org/images/0m1o0x1o71316eqtq9.jpg 400 kb

    http://shareimage.org/images/x8zd2b30knkkj1p1fu.jpg 403 kb

    http://shareimage.org/images/15xc43nbt8de35d05.jpg 417 kb

    http://shareimage.org/images/yzj9h42r0hnxrlyvkvr.jpg 590 kb

    somebody to help me out..
    Last edited by W0lle; Dec 30 2010 at 22:50. Reason: Images way over 100 kb

  2. #2
    Staff Sergeant jens198's Avatar
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    As far as I know, there is no way to preview your clutter in buldolzer itself. You have to pack your complete map with config.cpp (including the clutter settings and values), load the map in ArmA and check your clutter ingame.

    Jens

    BTW: nice looking map!

  3. #3
    Yep, I've never seen clutter in the preview.

  4. #4
    Hmmm...

    place bushes and tress...pack everything..check..and do all again...oh no.
    i guess i need months for that

    ...and after weeks im sick of all these Afghanistan map working..i think i stop the projekt and make a China Conflict map, with lot of trees, gras and stuff like that.

    i make a zip and give it for free...the map based on real datas and is a good start for everybody.neeeeext!

  5. #5
    Staff Sergeant
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    Clutter is generated ingame around the player based on the attributes mask. The game checks where the player is on the map, sees what attributes are there defined on the mask map at the same locations and generates grass or any other configured clutter around the player. So clutter is not placed on the map... Verything placed on the map is there forever, clutter can be disabled (very low terrain detail).

  6. #6
    Quote Originally Posted by Matrix2k20 View Post
    Hmmm...

    place bushes and tress...pack everything..check..and do all again...oh no.
    i guess i need months for that

    ...and after weeks im sick of all these Afghanistan map working..i think i stop the projekt and make a China Conflict map, with lot of trees, gras and stuff like that.

    i make a zip and give it for free...the map based on real datas and is a good start for everybody.neeeeext!
    Welcome to the cruel life of a map maker with limited tools
    Get ready for a lot of trial & error.
    Last edited by IceBreakr; Dec 31 2010 at 09:09.
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  7. #7
    Staff Sergeant
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    Hmm it isnt that bad... You just have to be prepared and think / research before you do, because (esopecially when the maps get bigger) each step takes alot more time. If you just do what comes up you eventually end up in a situation where you wished you made a different choise. Going back to redo makes you spend that time twice... if going back is even possible...

    My best advice for any map maker is to create a design as precise as possible before you start working in Visitor. The more complete the better, smoother and faster you will succeed. In that design you make the heightmap and mask map, these two define the basic overall terrain (elevation and surfaces like forest, sand, rocks etc). Then also design where you want to have villages, towns, cities, bases etc. Then design where you want to have roads gogin from place to place and also design as much as possible the specific features of your map. Doing all this up front allows you to create the sattelite map in just a few itterations rather having to figure out later on where everything you placed in visitor ended up on the sat map. When you know what you want adn where it all needs to go the works in Visitor becomes much easier. There are great tools out there that often work with masks etc, the stuff you could have designed up front.
    Last edited by Chill xl; Dec 31 2010 at 09:13.

  8. #8
    Does anybody knows of any tutorial regarding clutters or would like to share some ideas and infos on that? Its a great feature, very helpful but somewhat hard to work with.

    cheers

  9. #9
    Staff Sergeant jens198's Avatar
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    Quote Originally Posted by stormridersp View Post
    Does anybody knows of any tutorial regarding clutters or would like to share some ideas and infos on that? Its a great feature, very helpful but somewhat hard to work with.

    cheers
    http://tactical.nekromantix.com/tact...ground_clutter

    Jens

  10. #10

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