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How do i make other units follow through with their waypoints when a certain unit or units reach a certain spot?
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You could set a variable to true in the On Activation of the Unit A waypoint after which you want Unit B to continue moving. Then you write the same variable name in Condition for Unit Bs waypoint where you want it to wait for A.
Or you could synchronize A and B waypoints. I'm still not 100% about how synchronizing works (I've had some strange results) but it's supposed to be possible that way
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The best (I use it) way is to use the "lock WP false and true".
Whan the unit u want to stop reaches his first (or else waypoint) use "thisunit lockWp true" and when u go to the trigger use "thisunit lockWP false".
Not sure if you'll understand me, I'm Polish and my English is very poor.
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Make both groups, and their waypoints
When you want group A to activate group B on WP 4 for instance.
Make a trigger at WP 4, name the trigger, make it a "switch" with no conditions, just activated by the side you are on.
Then syncronise the trigger with the first WP of group B.
So when group A activates the trigger group B's waypoint will be activated and they will work their waypoints.
Hope this helps.
Greetz
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thanks alot jap
works fine
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Chuckie @ May 17 2002,04:08)</td></tr><tr><td id="QUOTE">thanks alot jap
works fine[/QUOTE]<span id='postcolor'>
YW
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That leads me to a question. I have a mission in which a soldier patrols in circles. I want him to stop patrolling when a trigger is by another trigger activated.
So I have trigger A that activates and another trigger B that should change the soldiers behaviour (he should take cover) .
I synchronized trigger B (switch) to one of the waypoints the guy walks by.
And that`s the problem: The soldier now moves only to the waypoint where the trigger B is synchronized to and stops or doesn`t even move there. Even if trigger A is not activated that would activate trigger B.
How can I get that guy to patrol and then change his behavoiur when a trigger is activated. Must`ve made a mistake.
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Do you want them to stop patrolling and go
somewhere else or just take cover, or just
change their behaviour?
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I just want him to take cover right where he is when the trigger is activated.
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