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Thread: Waypoint and trigger help please

  1. #1
    How do i make other units follow through with their waypoints when a certain unit or units reach a certain spot?

  2. #2
    You could set a variable to true in the On Activation of the Unit A waypoint after which you want Unit B to continue moving. Then you write the same variable name in Condition for Unit Bs waypoint where you want it to wait for A.
    Or you could synchronize A and B waypoints. I'm still not 100% about how synchronizing works (I've had some strange results) but it's supposed to be possible that way

  3. #3

    Talking

    The best (I use it) way is to use the "lock WP false and true".
    Whan the unit u want to stop reaches his first (or else waypoint) use "thisunit lockWp true" and when u go to the trigger use "thisunit lockWP false".
    Not sure if you'll understand me, I'm Polish and my English is very poor.

  4. #4

    Lightbulb

    Well thanks for the replys but I have no idea what you both are talking about I have made a million missions but they have always been just basic waypoints and some copying and pasting scripts so I really have no idea what you are talkin about So if you could be more specific I'd appriciate it thanks

  5. #5
    Make both groups, and their waypoints

    When you want group A to activate group B on WP 4 for instance.

    Make a trigger at WP 4, name the trigger, make it a "switch" with no conditions, just activated by the side you are on.

    Then syncronise the trigger with the first WP of group B.

    So when group A activates the trigger group B's waypoint will be activated and they will work their waypoints.

    Hope this helps.

    Greetz

  6. #6
    thanks alot jap works fine

  7. #7
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Chuckie @ May 17 2002,04:08)</td></tr><tr><td id="QUOTE">thanks alot jap works fine[/QUOTE]<span id='postcolor'>


    YW

  8. #8
    That leads me to a question. I have a mission in which a soldier patrols in circles. I want him to stop patrolling when a trigger is by another trigger activated.

    So I have trigger A that activates and another trigger B that should change the soldiers behaviour (he should take cover) .
    I synchronized trigger B (switch) to one of the waypoints the guy walks by.
    And that`s the problem: The soldier now moves only to the waypoint where the trigger B is synchronized to and stops or doesn`t even move there. Even if trigger A is not activated that would activate trigger B.

    How can I get that guy to patrol and then change his behavoiur when a trigger is activated. Must`ve made a mistake.




  9. #9
    Do you want them to stop patrolling and go
    somewhere else or just take cover, or just
    change their behaviour?

  10. #10
    I just want him to take cover right where he is when the trigger is activated.

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