Jump to content
Sign in to follow this  
icebreakr

Free DLC: Lingor Units for Arma 2/OA

Recommended Posts

After a long wait and numerous headbanging beta tests....

Lingor Units

Latest version: 1.3

lingor_units.jpg

I present a unit addon pack that enriches my Island Lingor project.

Full feature list:

- five factions: GAL (Government Army of Lingor), ARL (Armadas Revolucionarias de Lingor), Druglords Army (DRG), Venator PMC Group and UniSol Corp. Company.
- new rifle FN F2000 with AIM, GL & ironsight.
- cocaine item (inventry item, visual item for mission makers)
- new characters: El Presidente, ARL Leader Roberto Fortin, Druglord Ramon Rabante, druglord-mercenary pilot Eric Stoller
- kamaz trucks (including civilian) and two special racing versions (6x6 Adventure covered/open) capable of reaching very high speeds
- Bell UH-1 for both (GAL and ARL) factions
- offroad pickups for ARL (dskhm & SPG-9 AT)
- rebel protestors armed with stones (that can be deadly if thrown into head or other body parts)
- new pilots for ARL/DRG factions
- two gangmembers Red & Blue (both unarmed, for special TvT missions)
- civilians with custom shirts & funny logos
- suprise: jet skis in different colors & special cargo trunk version for drugdealers & ARL faction
- river patrol boats (PBRs) for GAL (gunboat & transporter), Police (patrol gunboat) and FEA (antidrug police unit, gunboat)
- assault boats for ARL rebels
- Pinzgauer 710M vehicles in civilian colors (yellow, red, green, white), GAL camo version and a special racing V8 custom version able to reach speeds up to 150km/h (93mph), also used by ARL
- VBL patrol vehicles for Police and GAL (including 12,7mm version)
- VAB armored vehicles for GAL (unarmed, 12,7mm & HOT-3 AT Mefisto versions) and Police (FEA Anti-riot vehicle)
- Embraer Super Tucano turbo-prop plane for druglord faction (AI use)
- transporter vans: (civilian, ambulance, bank security & police FEA anti-terrorism unit)
- M7 Maule cessna-like prop aircraft for drug/weapon delivery operations
- UniSol Corp. faction cyborg assassins, scientists and bodyguards
- ZSU-57-2 antiair systems with 2x57mm cannons for ARL & GAL factions
- black humvee for Venator PMC Group
- AIFVs (Armored Infantry Fighting Vehicles) developed on M113A1 vehicles, three variants (medical, transporter, 25mm cannon support)
- Leopard 1A5 GAL main battle tanks
- Norinco M14 rifle in couple of variants & a special weapons crate item
- A4-M Skyhawk bomber aircraft for GAL
- AS-350 helicopter for GAL: unarmed & CAS 7xFFAR+20mm gunpod
- AS-350 helicopter for Venator PMC Group or tourism rental service
- MiG-21BIS fighter bombers (AA/AG variants) for ARL and GAL factions

Its a huge community project and a lot of talented people were involved and I would like to thank them here:

- Mondkalb (new buildings, crowdstands, testing, help with riddle design)

- Charon Productions (crocodille, predators, ambient sounds, alien object)

- Icewindo (infantry units, civilians)

- wld427 (constant support, models, assistance)

- wld427 & Col. Klink, CLSA Mod (Mig-21BIS Fighter/Bomber, Original OFP model of A4 Skyhawk, A4 Skyhawk A2 remake)

- NZDF_Crash (3d model help, Norinco M14, sounds, weapon tweaks, support)

- Scubaman3D (wooden hut object, model help)

- Charon & Bad Benson (aliens model, help)

- Vilas (infantry units, equipment, vehicles: firetrucks, vans, apcs, leo1a5)

- BWMod (leopard 1a5 turret, supporting Vilas)

- McHide (Herstal FN F2000 w/ all variants, wooden jump ramp object)

- Lennard (photoshop templates)

- Marseille77 & Vilas & BIS (El Presidente, Ramon Rabante characters)

- Kol9yN (support, JetSki addon, Drugs addon & model)

- Sumrak (helped with sea sound locality issue)

- Peter Grozni & SmukY (ideas, testing)

- MikeBart (new grass vegetation, rocks)

- W0lle (island intro, help with flag textures, support, model assistance)

- -Martin- (tip for A1 soccer objects, help with O2, Bank object)

- LoBO/GiR Team (Pinzgauers)

- Rocket/USEC (M7 Maule)

- RobertHammer (new UH1 sound)

- Shezan74 & Mikero (tools, technical help)

- Opteryx (concrete t-wall object)

- CSJ (snakes addon)

- Slatts/IRDF Mod, Footmunch (Super Tucano aka Pilatus PC9)

- Imshi-yallah and RKSL-Rock (for helping Slatts with ^ plane)

- Schnapsdrosel for gang members bandanas (via W0lle)

- Ryogugu, Norsu/FDF Mod, SuperRat (ZSU-57-2 Sparka)

- MapFact & Jorg F. (allowing me to convert their OFP airport terminal)

- Ikar & Hexagon aka Operation Frenchpoint (VBL, VAB vehicles)

- hcpookie (PBR boats and assault boats)

- Cheyenne/Nimith Brothers, NZDF_Crash, wld427 (AS350, variations)

- Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, Sahbazz (Jet Skis, variations)

- SgtAce aka Atsche (special thanks for giving me all the A2 support I ever needed)

- SBP (Slovenian Black Panthers),  FHW, UGAF and FF (Fusion) Teams (beta testing, coop, bugreports)

- Kage74, Floosy, Lightspeed_aust, MrCash2009, Enad, Himmelsfeuer, Bigpickle, Kol9yN (beta testers)

... and of course, Bohemia Interactive Studio (resource, A1/A2 models, tools, simulation)

Media shots

lu1.jpg lu5.jpg lu2.jpg

What do you get in this free DLC?

1. GAL Faction (Government Army of Lingor)

El presidente is cooperating with US and EU governments for the past few years. They exchanged money from oil production for the modern weapons. GAL is now a modern infantry group now, somewhat resembling the forces of Colombia, but to a much lesser extent. Rebel movement ARL is hitting towns hard, so GAL is ready to bring the war to their turf - jungles of the South. Main military complex is in close vicinity of the presidental palace in Capitol of Maruko. It is also well known fact that US and UK and some other European armies train their specops in the highly-humid and mosquito-infested forests of Lingor.

Equipment:

Small arms are mostly M16s and M4s, while they still use old stocks of RPGs and some RPG18 donated by Russia.

Airforce:

Fleet of Mig-21MF and A-4M Skyhawks is operating from Maruko Aeropuerto Intl. while F-16s&F/A-18s (not included) usually operate from International forces stationed in FOB Eddie, lead under the command of Royal Sahrani Special Forces Group. A special squadron "Pez Espada" (aka Swordfish) is a group of ace Lingorian pilots that do airshows on Lingor and also attend events on other islands. They use specially painted Mig-21, stripped of all weapons, only flare dispensors are still mounted. Its also a tradition that a rookie pilot must do a first flight in this "trainer" plane.

2. ARL Faction (Armadas Revolucionarias de Lingor)

Southern part of the island is a hiding place for many escaped convicts and drug dealers. Many of the villagers there joined the rebel faction ARL that is fighting for the freedom, control over the entire island. When ARL positions are raided in the jungle, they often retreat to the unreachable places in mountain-areas on SW part of Lingor. When mountain area is bombarded with GAL Mig-21s they use the swamps on SW with excellent anti-air possibilites or even head further East where jungle enables them to hide quickly. Major suppliers are black market weapon dealers which ARL pays out with help of couple of local druglords - in cash or goods...

Equipment:

Mainly FNFals and AKs, support weapons are RPKs and PKs. Most of the RPGs were stolen from the government ammo caches and outposts. They are known to use face paintings to totally blend in with the jungle.

Airforce:

ARL obtained its own Mig-21MF fighter/bomber jets, but usually they hide them under canopy trees and transport them to a nearby airport when they are ready to strike. Airport is used for civilian traffic (mainly tourists), but area is much less visited due to the fact that airport is controlled by ARL sympathizers. Tourism is important for income, but major contributor is income from drugs. ARL works closely with couple of local druglords (DRG), most known is Ramon Rabante, with a big $ prize on his head.

3. Venator PMC Company

Venator PMC Group is a European-based mercenary organization that made a deal with El Presidente. Venator is currently training GAL troops, providing security for transports and to objects of strategic value (oilfield, ammo caches, towns, powerplant etc.). They use all kinds of weapons but mainly prefer Herstal FN F2000 or M4A1.

Vehicle: a special armored van is used for high value cargo. V7 Group is a subsection of Venator that employs local guys for bank money transfer jobs. Van is known to withstand heavy fire and even a HE rocket, but windows are still a big weak point.

Equipment: Venators usually use escort guys to be less visible in crowds, but their armor and headgear usually gives them away. An assault team uses prohelmets and FN F2000 rifles (ironsight or aimpoint + mounted M203 grenade-launcher). Rifles are known to be a Slovenian variant of their main assault rifle.

4. Lingor Police

El Presidente is using local police (Policia) for various security duties and for protecting towns against rebel attacks. They usually call Army for backup when shit hits the fan and evacuate folks instead. For special tasks there is a FEA unit that usually resolves all of the heavy police tasks (either via dynamic or stealth approach). FEA stands for Fuerzas Especiales Antiterroristas (Special Anti-terrorist Forces). They use M4s and Hecker Koch MP5SDs in most of the operations.

Vehicle: a special van is used for small teams (up to 5 commandos) and it can reach speeds up to 140 km/h. FEA even uses them for pursuits, but they weakness is offroad capability or better: lack of it.

5. UniSol Company

A mysterious US-based company is present on the island of Lingor with their team of scientists. Their research is highly confidental and there are reports of several locals being shot just for snooping around their research outposts and safehouses. There is a rumor that they might be developing a futuristic soldier, even using genetics and robotic addons.

6. Civilians & Protestors

Local folks just love to wear various tshirts. And when it gets really hot they wear short pants for the most of the time. There are numerous reports that not all are friendly to the government army and PMC group. They are known to throw rocks and smoke bombs. And usually a trigger happy soldier then puts a bullet into their head...

(used via Ambient Civilians - Expansion)

Vehicle: a special van is used by paramedics with a powerful engine to respond to emergency calls. A same van is also used (mostly painted bright gray) for transportation, but engine is not that powerful.

This DLC is free? Yes, absolutely free. But donations are humbly welcome *wink*

What do I need in order to play?

Well, you need Arma 2 original + Arrowhead addon combined into a single game. If you don't have any of those you can grab Combined Ops game. Be sure to patch all files to the latest official BIS patch (via arma2.com). Then you install the Lingor island with all required addons. Thats it.

Where do I get the file?

Latest version can always be grabbed from http://www.icebreakr.info/lingor/download/

Edited by IceBreakr

Share this post


Link to post
Share on other sites

Nice stuff! Downloading it now

Here's my prognosis:

An awesome selection of units that is a cross section of the society of the island, from the placid to the angry, from cops to army to mad scientists to more

The level of detail on some units leaves me slightly wanting, but then at the same time they're generic enough that they could be repurposed in to any number of scenarios and across many different maps

Some of the units feel like they lack polish, especially when being used by the player, whether it's the Venerator PMCs all looking NFL quarterback hench, SWAT units with oddly coloured knee pads, uniforms with very little variety between units or the aim point on the (beautiful looking but with a somewhat unrealistic handling style) Mig21 fishbed being off compared to the hud (as well as over-sensitive handling, elements that feel like they should animate that don't, and a mis-positioned pilot animation)

In all, I think this is a great pack of various units that will be great for OPFOR and AI usage in almost any scenario you could imagine, but when you get a bit closer and look at them for a while they don't quite stand up to the same level as the higher quality units available today

A great effort by everyone involved and an enjoyable addon pack

Edited by DaveP

Share this post


Link to post
Share on other sites

More shots:

lu3.jpg lu4.jpg lu6.jpg

Edited by IceBreakr

Share this post


Link to post
Share on other sites

DaveP thanks for the critics, I'm well aware of these deficiencies. But spending 200+ hours on an addon again is more than enough I'm willing to put in right now. I know, there's room for the improvement, hopefully community can contact me via PM and offer some kind of help so I can update units with a new fix or two. But I cannot share any MLOD models due to the fact that stuff is kindly sponsored by other addon-makers. Config fixes, graphic overhaul and stuff like that - PM me.

Share this post


Link to post
Share on other sites
DaveP thanks for the critics, I'm well aware of these deficiencies. But spending 200+ hours on an addon again is more than enough I'm willing to put in right now. I know, there's room for the improvement, hopefully community can contact me via PM and offer some kind of help so I can update units with a new fix or two. But I cannot share any MLOD models due to the fact that stuff is kindly sponsored by other addon-makers. Config fixes, graphic overhaul and stuff like that - PM me.

It's most definitely acceptable for the first release of such a huge pack, on the whole I'm rather chuffed with it all (as you should be too), it's all very fun

Share this post


Link to post
Share on other sites

Thanks everyone for these. I hope to try them out later today.

Share this post


Link to post
Share on other sites

Nice work, this is a nice DLC to have for free :)

Share this post


Link to post
Share on other sites

This should not be styled as "free DLC". That misleadingly suggests it is official content from BI or officially-sanctioned content. Setting yourself up for trouble here.

Share this post


Link to post
Share on other sites

Just had some nice editor air to air combat againts av-8b, a-10 and f-35

I got damaged but managed to down them all with 2 mig-21's, i had to eject with first plane after i got hit by the f-35 (ran out of flares lol). I did manage to down the av-8b and got the a-10 with the cannon (ran out of missles) with that 1st plane. luckily for me i was shot down close to base and was able to hop into a new MiG-21. Took me 5 missles but i did it and then damaged the plane on landing haha

Fun battle:bounce3:

Any plans to get this mig-21 into CDF, Takistan and Insurgent air forces?

It is a bit over manouvable, especially when on ground but apart from that it's fun

Top work

Share this post


Link to post
Share on other sites

Thanks to IceBreakr and all other folks for puting this together. This is the kind of effort that keeps our community going and is very much appreciated!

Share this post


Link to post
Share on other sites

Nice package, good addition to Lingor. But I'd really like to see some special skins for example a drug lord, the president of lingor, leader of the rebels, head scientist. Something special for mission objectives.

Share this post


Link to post
Share on other sites
This should not be styled as "free DLC". That misleadingly suggests it is official content from BI or officially-sanctioned content. Setting yourself up for trouble here.

Its not official content, but its free downloadable content (DLC) right? Mods can write [unofficial] in the topic name so couple of guys won't have heart attack around here.

Er isn't that jonnys sf vest on the pmcs? If so... Credits??

Fox '09: I'm not sure' date=' if it is I should credit it. But it got it from IceWindo and that might be something I forgot to credit properly? In any case, IceWindo/Johhny please let me know.

Epic! :D

lol, not "just" awesome? Wow, I'm touched heh :)

Also thank you ALL for kind words, now go make missions so I can finally play instead of just work :P

I'll try to release a coop mission pack myself, too.

Oh, btw - the flags. They will be included with the island objects in v1.1.

ARL Flag

flag_arl.jpg

GAL Flag

flag_gal.jpg

Edited by IceBreakr

Share this post


Link to post
Share on other sites

I would like to add that the cyborgs bring a refreshing element of gameplay...great step in the direction of reintroducing Terminators and units along those lines back into the ArmA series.

Share this post


Link to post
Share on other sites

When the protesters throw stones it sounds like throwing grenades.

I love that the animation and how they throw stones but the damage they do is almost like a grenade.

Is it possible for the police to use batons?

Thank you for this great addon once again :bounce3:

Share this post


Link to post
Share on other sites

Ice, question: is there a reason the cyborgs can't be engaged with infantry weapons? I just noticed that AI friendlies will not engage cyborgs with their firearms...it's almost as if cyborgs are being viewed as tanks. Also, friendly armor will tend to use their main guns to engage the cyborgs as opposed to their machine guns. However, if you try shooting cyborgs with firearms, one headshot or a well-placed shot to the stomach will put it down. Not sure if this was intentionally-done to make cyborgs deadly vs. infantry or whether this is a bug.

Regardless, keep up the great work and thanks again for the Christmas present(s)!

Share this post


Link to post
Share on other sites

Hello there!

Thank you thank you thank you for releasing this. Your islands are absolute masterpieces, well thought through and created with an incredible love to detail!

and what truly sets them apart is that you even develop storylines and whole unit packs...again, thanks for these playgrounds.

Now, I do however second vasmkds question, if it is possible to get reskins of the mig21 for the vanilla factions all of them are missing a nice fighter jet, and this plane could fill the gap. Please :D

@dingyisun: strange...it took me dozens of rounds to bring 'em down, but maybe I didn't aim to well?

ps: jupp, those stones sure sound and feel like they're explodin' :D

Share this post


Link to post
Share on other sites

@dingyisun: strange...it took me dozens of rounds to bring 'em down, but maybe I didn't aim to well?

Yeah, most of the time it takes quite a bunch of rounds. However, there's like one particular area low enough by the stomach and up on the head where basically one or two rounds from any AR will bring 'em down. However the AI doesn't exploit this and usually resorts to using explosives and AT weapons against them...almost as if the cyborgs are being treated as BMP-class units.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×