Page 8 of 14 FirstFirst ... 456789101112 ... LastLast
Results 71 to 80 of 132

  Click here to go to the first Developer post in this thread.  

Thread: Hacking is getting worse

  1. #71
    Sergeant zombo's Avatar
    Join Date
    Dec 9 2009
    Location
    somewhere in Argentina
    Posts
    118
    I got angry reading this because I have 15 years old and I am not a cheater , hacker or something like that , I love this game , I love multiplayer I love the editor I lover realism and I love this community.
    so the people who ruins this game isn't young people . the ones who ruins this game is the people that don't care shit of nothing about gaming and doesn't have nothing to do than just make your day get bad.

    the people that makes this game get inplayable isn't young people , is the people that doesn't know how to play a game and get fun of it without cheating.
    link to my youtube channel (it has videos of arma 2)
    http://www.youtube.com/user/zomboGER

  2. #72
    Quote Originally Posted by zombo View Post
    ... the people that makes this game get inplayable isn't young people , is the people that doesn't know how to play a game and get fun of it without cheating.
    Nice post zombo, and yes, your probably right, because the people who do like and want to play this game wouldn't be doing this school yard shit.

    There are other people who are just "squad zombies", who decide another server should be a target and get their kiddie kicks from attacking "the opposition".

  3. #73
    I think cheaters should be cained like they do in Singapor.

  4. #74
    The hackers are actually adults, and not kids like we all think.

  5. #75
    Quote Originally Posted by Zipper5 View Post
    Well, until improvements are made, do you have signature check enabled on your server? BattlEye too, and banning BE GUIDs? You could also check for fake IDs which are synonymous with pirated copies, or people changing them because their IDs have been banned on certain servers. I believe you can tell they're fake if they're over 10 digits? Or has that since changed since the days of ArmA?

    Man, where's Doolittle when you need him.

    Unfortunately I'm not sure how much BIS can do with this. They most certainly aren't going to limit scripting in Arma 2, and they already have BattlEye. Really, all I could see them doing is switching to Punkbuster, but will that really have much of a gain?

    Frankly, I don't know why hackers troll Arma 2 when newly released games like BFBC2: Vietnam are "ripe for the picking"...
    Well signature check is not even worth having on vs hacks these days. Was possable to bypass for ages and now they can bypass it with no effect at all with a certain new tool.
    As for dolittle id say his tool was good for catching hackers when it remained undected. Which wasnt very long sence his scripts from his ACS pbo could be captured and then they would know how they got caught and bypass it.
    I used it alot back on arma 1 and it got to the point that we was detecting cheaters our own way that didnt get detected any longer by the doolittle acs. But such a tool could be good to catch cheaters for a few days then guid ban them. But aint really a long term solution

    Doo ACS addon was made for arma scripting to catch hacks made from arma scripts. Best way to catch arma script hacks is to use a method which doesnt involve using arma scripts.
    So you can view there script hacking methods but they cant view yours

    Its really not hard at all to detect there scripts with a network sniffer. Been doing it sence the ofp days. An exsample is. We had a hacker on our ofp server few weeks ago who though he piss of 30 guys and keep shuting down server 30min into game

    So benny from HS scaned the logs and found this
    Code:
    cheatpublictemp=this; cheatexec={private["_cheatscriptvar,_cheatscript"]; if (player == cheatplayerpb) then {[_cheatscriptvar,_cheatscript] exec "\cheat\commandmenu\script.sqs"};}; [60,10] exec {\cheat\Shutdown.sqs
    I then scaned the ip where the script came from on netlog to get his name to let people know who it was then ip range banned him
    Quote Originally Posted by vilas View Post
    this game is rated 17 (in my country) but i know 13, 14 y.o. making problems here in past
    ?
    Quote Originally Posted by vilas View Post
    i agree
    and we would not than had so much 13-15 y.o. who demand new DLC every day and f* free addons & realism and destroy all what made OFP great = mature military players , not CoD fat no-live kids
    Quote Originally Posted by vilas View Post
    but if there are mature players , they not hack servers , right ?
    I totally disagree with that. You think 13 year olds make these hacks? They made by mature people in the real world that have no respect for playing legit and dont share the same passion as others for online gaming. A certain guy who makes some of these hacks is meant to be a uni teacher apparently. Another who runs the the known site which which some code named KFC is meant to be in his 70's and malboeuf who was from roughnecks.org clan which is no longer around was known to them and he spoke to the guy himself a few times on ts and said he sounded quite old. I would say theres more mature players on the pc then a console. U need a good system rig which cost money to plays games these days and also u need money to buy a new game when u get banned on games like bc2. or black ops etc

    Maybe these so called 13 to 15 year old hackers also own credit cards aswell... Because its rented hacks that own games like COD and BC2. So either they have credit cards. Or they ask there parents to buy the hacks for them which would make the parents just as bad as them or its actually people over the age of 17 that hack the game. Either way your theory that if no under age players = no hack, is just wrong.


    Theres a certain cheat site that claims to be #1 know as FPS***** which has over 214427 activated users. Somehow i dout there all kids that pay to rent there crap.

    As for punkbuster. It would be a waste of money sence it would only detect memory hacks and the real problem lies with the arma 2 scripting its self. Limit that and you limit the hacks but you also limit the game and all the mods and player missions. In a way its a bis problem sence there own scripting engine is being used against them to hack the game. But if they took that feature away from the community then this game wouldnt be what it is now and more people would whine about that more then hackers

    Main reason people prob hack this game is because they can do more damage. Hacking in other games is just about using aimbot and esp. You would never see things like nukes going off or raining boats, Flying tanks or admin commands geting hijacked like you do on arma.

    Quote Originally Posted by Evil_Echo View Post
    It absolutely does have to do with server admins. Just because you rent does not excuse you from securing your site to the best level you can. If the host site prevents you from doing that then they are guilty of aiding the hackers. Get your money back and find a better host.
    Id really love how to know you would secure a server vs a hacker who plays on your server for the first time.
    Only so much a server owner can do. We could ip ban. Guid ban. Detect there scripts. What we cant do is prevent someone from joining with a hack. You can only take action once they hacked. If they able to join a server successfully then its a bis problem, Not the server admin. And a server owner cant be around 24/7
    And hackers are now able to sign there pbo hacks with a bis sign so now when they join server with there cheat.pbo, Server will see it as a offical bis addon and they bypass the signature check



    Things i would like to see are

    1. Remove player ids and have guid's only. Seems alot still id ban
    2. Remove the server admin commands from ingame and use Rcon only
    3. A console that logs all executed client scripts that get sent to server that can be viewed in logs. Mainly for those who dont have dedicated servers and unable to install 3rd party sniffers
    4. A global ban system like punkbuster so if a memory hack is detected on 1 server then they banned from all

  6. #76
    Quote Originally Posted by brit~XR View Post
    Things i would like to see are

    1. Remove player ids and have guid's only. Seems alot still id ban
    2. Remove the server admin commands from ingame and use Rcon only
    3. A console that logs all executed client scripts that get sent to server that can be viewed in logs. Mainly for those who dont have dedicated servers and unable to install 3rd party sniffers
    4. A global ban system like punkbuster so if a memory hack is detected on 1 server then they banned from all

    1. Yes. true. alot of server admins doesnt want to use rcon.
    forcing admins to use guid's instead of id would be a good thingy.

    2. totaly agree. but i would rather like to see rcon integrated into the system instead of having a 3rd party app running.

    3. agree again

    4. i already have made such a system that uses a beclient with mysql support and a web interface to control it all with. its all written in python so cross plattform is dueble.

    im not going into depth about it sicne i would have to write atleast 5 pages to describe its fully functionallity.

    sadly i can not release the programe at the current beta state it is in. altho its verry much working. and been tested out with a few minor bugs here & there.

    the problem isnt really to catch hackers/cheaters. we can do that by using a network packet capture application. aka wireshark. and compare logs.

    the problem is catching them in the act.

    sure you may be able to ban them. but only after they have done dammage.

    what we need is some sort of virtuel nic routed form your physical nic, this would allow us to pick up harmfull script commands and block them before they reach the server. this is verry much technical stuff but not impossible.

    btw. happy new year to you all.

    -- BEC, Battleye Extended Controls --
    -- BEC Forum Thread --

    Spoiler:

  7. #77
    Well I've password locked my teams server. I figure we're a small team and just don't need the hassle of dealing with jerks. It would be great if there was a solid way to ban hackers and a trusted 'hacker list' was provided somewhere that all server admins could use but I guess that isn't likely to happen.

    While my team has always tried to be welcoming to newcomers and invite them to join us in missions, I just don't feel like bothering with immature idiots who only want to ruin our experience. I also figure this is due to it being school holidays and Arma2OA being on sale at Steam...so this combination leads to losers 'hacking' our games. I hope this will soon pass and it will be back to business as usual for all of us.

    Happy New Year all.

  8.   Click here to go to the next Developer post in this thread.   #78
    As I said, Serf, that only gives the cheaters what they want...

    But it's your server.

  9. #79
    I agree with you zipper, but frankly my and my units time is better spent doing missions or training without having people show up who just want to ruin it for us. Most likely they'll soon get tired and/or banned enough to quit, but til then we're going on lockdown.

    If folks want to game with us, they come on our TS (which we log the IP from) and then get the pass to our server. If they are 'hackers' then I'll IP Ban them. I figure that's the surest way to end this BS.

    As to Doolittle (he's from my Unit) he's taking a break from Arma scripting and playing Lord of the Rings Online and working at his new job so sadly I don't think he's going to show up with another Dooacs soon.

  10. #80
    Master Sergeant SnR's Avatar
    Join Date
    May 17 2007
    Location
    South Australia
    Posts
    676
    Thought it would never happen to me

    *Signed in as Admin
    *Got kicked to MP screen, to find server had been locked behind me

    Went Remote Desktop to shut server down on 28 players, to see that a player had logged in as Admin the second i got booted.
    This person joined with no visable @addons server is set with VSigs.

    The public server defense against this is ?

Page 8 of 14 FirstFirst ... 456789101112 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •