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Thread: WarFX : Blastcore

  1. #1551
    Quote Originally Posted by Robalo View Post
    That's because you play with ACE which is automatically adding the invisible objects to the smoke that block AI's vision
    Thats cool, but how does this work on a server if only the client has the mod installed? (ACE running on the server).

  2. #1552
    Quote Originally Posted by Tonci87 View Post
    Thats cool, but how does this work on a server if only the client has the mod installed? (ACE running on the server).
    I'm not sure what you mean ? You're not supposed to mix ACE and non-ACE, clients or servers, always leads to bad things when you do.
    Looking at the ACE code, view blocks are always created on the server whenever anyone (player or AI, client or server) fires a smoke grenade.
    I don't see how Blastcore would affect this functionality.

  3. #1553
    Quote Originally Posted by Robalo View Post
    I'm not sure what you mean ? You're not supposed to mix ACE and non-ACE, clients or servers, always leads to bad things when you do.
    Looking at the ACE code, view blocks are always created on the server whenever anyone (player or AI, client or server) fires a smoke grenade.
    I don't see how Blastcore would affect this functionality.
    No. I´ll try to explain it.
    Our Server runs with ACE, and all clients have ACE enabled. Some clients have blastcore. If someone throws a Smoke grenade, how is it going to affect the AI? Will the AI see only the small vanilla smoke cloud?

  4. #1554
    Quote Originally Posted by Tonci87 View Post
    No. I´ll try to explain it.
    Our Server runs with ACE, and all clients have ACE enabled. Some clients have blastcore. If someone throws a Smoke grenade, how is it going to affect the AI? Will the AI see only the small vanilla smoke cloud?
    From my experience as a player, the smoke alone does not make any difference for AI, it's the ACE viewblock object that does, which is the same regardless of where Blastcore is running or not. This viewblock is an invisible object that actually blocks AI's vision and it's shape and movement will most likely not match Blastcore smoke's behavior.

  5. #1555
    Ok thank you, that why I would love to see a Blastcore version without smoke grenade effects for MP compatibility.

  6. #1556
    Or make the smoke optional, i'd like to have it, cause it looks awesome and we always use it with ACE

  7. #1557
    First Lieutenant Kremator's Avatar
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    OR give all Blastcore smoke (whatever the source) a viewblock (if it already doesn't have it).

    Viewblock is viewblock Shame that the AI won't suppress through the smoke!

  8. #1558
    Its not that easy Kremator...

  9. #1559

  10. #1560
    First Lieutenant Kremator's Avatar
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    There ya go .... thanks kylania for the proof.

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