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Thread: WarFX : Blastcore

  1. #1001
    First Sergeant Opticalsnare's Avatar
    Join Date
    Nov 29 2006
    Location
    UK
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    873
    Author of the Thread
    Muzzleflashes should still be on the Shilka and Tunguska. I edited the post about the light scripts where you have to put the location of the script in, i had mine in the mission folder.

  2. #1002
    one thing i found: Hellfire explosions are invisible at a distance of exactly 3500m+

  3. #1003
    @purepassion
    as i said in my previous post
    I know you said you had removed some.
    meaning muzzleflashes.

    Update is great overall, Im really happy to see the artillary, and mortar impacs as well as ffars get impact dust/clouds to them,
    as in coop missions I play we use art, and mortar alot, so this is a Plus!
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  4. #1004
    ah ok then i misunderstood you.
    Do you notice the invisible impatcs for 3500m+ aswell?

    get in an ULB and shoot a hellfire at a distance of more than 3500m meters

    didnt you say you were able to reduce particles for distance explosions? Maybe this could be a bug related to this

  5. #1005
    If the muzzle flashes ever come back, please use YouTube videos for reference. The BMP flashes being bigger than the vehicle itself were just ridiculous.

    Join one of the biggest & fun ArmA 2 communities!

    Best greetings from Germany, have a nice day.

  6. #1006
    grats on release OS !

  7. #1007
    Thanks ! , great work.

  8. #1008
    thank you for making this mod
    *Pls, can you fix the Serverkey, it doesn't work online ?

  9. #1009
    Thanks for the update

    // fragOut Studio

  10. #1010
    First Lieutenant CameronMcDonald's Avatar
    Join Date
    Oct 10 2005
    Location
    Melbourne, Australia.
    Posts
    5,714
    Cheers for sticking with it, OS.
    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

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