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Thread: WarFX : Blastcore

  1. #1001
    Master Sergeant Opticalsnare's Avatar
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    Nov 29 2006
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    UK
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    Author of the Thread
    Muzzleflashes should still be on the Shilka and Tunguska. I edited the post about the light scripts where you have to put the location of the script in, i had mine in the mission folder.

  2. #1002
    one thing i found: Hellfire explosions are invisible at a distance of exactly 3500m+

  3. #1003
    @purepassion
    as i said in my previous post
    I know you said you had removed some.
    meaning muzzleflashes.

    Update is great overall, Im really happy to see the artillary, and mortar impacs as well as ffars get impact dust/clouds to them,
    as in coop missions I play we use art, and mortar alot, so this is a Plus!

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  4. #1004
    ah ok then i misunderstood you.
    Do you notice the invisible impatcs for 3500m+ aswell?

    get in an ULB and shoot a hellfire at a distance of more than 3500m meters

    didnt you say you were able to reduce particles for distance explosions? Maybe this could be a bug related to this

  5. #1005
    If the muzzle flashes ever come back, please use YouTube videos for reference. The BMP flashes being bigger than the vehicle itself were just ridiculous.

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  6. #1006
    First Lieutenant Kremator's Avatar
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    Jun 8 2007
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    grats on release OS !

  7. #1007

  8. #1008
    thank you for making this mod
    *Pls, can you fix the Serverkey, it doesn't work online ?

  9. #1009
    Thanks for the update


  10. #1010
    First Lieutenant CameronMcDonald's Avatar
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    Oct 10 2005
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    Cheers for sticking with it, OS.

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

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