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Muzzleflashes should still be on the Shilka and Tunguska. I edited the post about the light scripts where you have to put the location of the script in, i had mine in the mission folder.

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one thing i found: Hellfire explosions are invisible at a distance of exactly 3500m+

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@purepassion

as i said in my previous post

I know you said you had removed some.

meaning muzzleflashes.

Update is great overall, Im really happy to see the artillary, and mortar impacs as well as ffars get impact dust/clouds to them,

as in coop missions I play we use art, and mortar alot, so this is a Plus!

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ah ok then i misunderstood you.

Do you notice the invisible impatcs for 3500m+ aswell?

get in an ULB and shoot a hellfire at a distance of more than 3500m meters

didnt you say you were able to reduce particles for distance explosions? Maybe this could be a bug related to this

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If the muzzle flashes ever come back, please use YouTube videos for reference. The BMP flashes being bigger than the vehicle itself were just ridiculous.

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thank you for making this mod

*Pls, can you fix the Serverkey, it doesn't work online ?

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Oh damn, d/ling.

Any word on this and ACE not getting along still?

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When the custom chopper lights are initialized and the chopper gets destroyed - lights still keep flashing. Even if all that's left are burning remnants.

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If the muzzle flashes ever come back, please use YouTube videos for reference. The BMP flashes being bigger than the vehicle itself were just ridiculous.

^This.

I´m glad that they are gone

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This is a great mod, I hope the muzzle flashes will be reintroduced at least for firearms, the default ones aren't that great.

Edited by BlackLord

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Thanks for the work you put into the updated release OS, good job.

Edited by Reddeth

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does it include everything tracers and light etc. ?

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does it include everything tracers and light etc. ?

nope only blastcore.

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Nice update!

Though, I seem to be missing those sparks (or particles) with all explosions. I only see them with the .50 cal on metal up close and that's it. Is this supposed to be like this?

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I will test this later, I have a nice little mission for raining down on a small town in Tora Bora, need to make a vid realy :) Cant wait to check it.

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does it include everything tracers and light etc. ?
nope only blastcore.

So if i only have 'Blastcore_Visuals_R1.2' activated, am i missing out on effects then? Haven´t tried 'Blastcore_Visuals_R1.2' super much, but can this be the reason if i think the new WarFX is kind of... flat?

Edited by johanna

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In the previous release you got more folders, the core blascore (what this new addition replaces) the sun glare/lighting and tracers ... so keep the other folders active and replace the core warfx with this addon.

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