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Thread: WarFX : Blastcore

  1. #1631
    Sergeant Major JuggernautOfWar's Avatar
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    Quote Originally Posted by Heaney View Post
    Am I the only one that doesn't like this mod?

    There's just smoke, no boom.

    Watch some TOW missile videos on YouTube. You see a quick fireball blast, THEN smoke.

    Blastcore it's like there's no warhead in anything.
    I do completely agree with you. It's all sparks and dust, but very little initial fire from the explosion. Also the dust that is there doesn't linger as long as it should, though I know this cannot be changed due to the engine. This is especially true with temperate maps such as Chernarus or Utes. There shouldn't really be any dust kicked up at all from explosions in these wet environments, only dirt and smoke from the munition.

    Nevertheless the effects are much better (higher resolution?) than vanilla so I use them anyway.

    Edit: I just noticed the tracers mod he has on the original post. I gave it a download - holy crap am I impressed! This is how tracers should be.
    Last edited by JuggernautOfWar; Aug 9 2012 at 14:45. Reason: Tracers
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  2. #1632
    Quote Originally Posted by stephsen View Post
    Hey OS,

    i found a bug in the Woodland version...the campfire has no lights it's just dark. and the Lights from the burning wrecks is to strong i think thx
    Huh, I thought we only had desert version?



  3. #1633
    Master Sergeant Opticalsnare's Avatar
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    Author of the Thread
    There is a crap beta flying alround somewhere. But its outdated, the version i have been working on is pretty solid now. I quess i should pack it up sometime and release it. Its been quite awhile since ive made any major updates or any updates at all as ive been away.
    So I've decided to take my work back underground,
    To stop it falling into the wrong hands.

  4. #1634
    Master Gunnery Sergeant MavericK96's Avatar
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    Yes, we NEED MOAR!!!
    Core i7 920 @ 3.995 GHz, HT off
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    Post Processing at Very Low
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  5. #1635
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by Opticalsnare View Post
    There is a crap beta flying alround somewhere. But its outdated, the version i have been working on is pretty solid now. I quess i should pack it up sometime and release it. Its been quite awhile since ive made any major updates or any updates at all as ive been away.
    Yes please, I think we'd all much enjoy that

    Missions/Gamemodes - F.U.B.A.R. (WIP)
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  6. #1636
    An updated version of Blastcore would be seriously appreciated.

  7. #1637
    Hell yea... that would be great.
    GD Mast

  8. #1638
    I'm just wondering, how do you install the @Blastcore_Tracers using Six Updater? It doesn't show up on the mods list and I can't seem to find a way to add one that's not already listed there...

  9. #1639
    Quote Originally Posted by Opticalsnare View Post
    I quess i should pack it up sometime and release it.
    _this.
    Documentation is not a dirty word.
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  10. #1640
    Quote Originally Posted by jpoo78 View Post
    I'm just wondering, how do you install the @Blastcore_Tracers using Six Updater? It doesn't show up on the mods list and I can't seem to find a way to add one that's not already listed there...
    1/ you can request to have it added to SU (six updater thread)
    2/ you could download the mod yourself and put it with your arma 2 addons.

    If you do it number 2 way and want to still load it via SU, you will then have to look in the ‘local mods’ section see here (highlighted red oval) and add it from there to your ‘Preset’ until its added to SU the conventional way. To add it, you just highlight the mod in that section and click add, it will add it to whichever ‘Preset’ your working on..

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