I do completely agree with you. It's all sparks and dust, but very little initial fire from the explosion. Also the dust that is there doesn't linger as long as it should, though I know this cannot be changed due to the engine. This is especially true with temperate maps such as Chernarus or Utes. There shouldn't really be any dust kicked up at all from explosions in these wet environments, only dirt and smoke from the munition.
Nevertheless the effects are much better (higher resolution?) than vanilla so I use them anyway.
Edit: I just noticed the tracers mod he has on the original post. I gave it a download - holy crap am I impressed! This is how tracers should be.
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