I didnt even notice that the "far-away" sounds are playing at 100 m soldiers, lol
Tbh they are the best "far-away" sounds i heard yet :P
I didnt even notice that the "far-away" sounds are playing at 100 m soldiers, lol
Tbh they are the best "far-away" sounds i heard yet :P
War is hell, but the sound is well!
Post #1069 I cant get the keys to work on my dedi box! Tried all day but no joy!
This is great! It's much better than the stock effects in ArmA.
Suggestions:
Reduce the clumping of some of the the dust and smoke in some of the larger explosions (to reduce fps degrade is it possible to render some of the symmetrical effects [such as explosion rings] as one same-point particle? I'm not literate in modelling so I wouldn't know.)
My fire looks like it is spinning on a vertical axis (similar to a glitch in the original WarFX), but I'm not sure. It might just be the rapid change of the emitted fire effect.
Edit: I'ts spinning, I can tell after looking at it in slow mo, it looks like most certainly like this. Please looks into this if you can.
That's all, I'll edit in any other suggestions if I can.
Last edited by VineFynn; May 27 2011 at 11:15.
Good mod, i love the smoke effect it's very realistic...the best thing should readd the bigger bullet impact dust..
p.s. you rock!
Last edited by Babylonjoke; May 27 2011 at 04:04.
howdy opticalsnare,
looooooong time no see. read about your loss of data...thx god you sorted that out dude *puuh*!! third paypal donation on its way to you next month, sir. tested your blastcore audio effects beta and must say, although its not yet ready...it already kicks ass like hell. cant wait for the final release of that m8( and with da bass ya forgot in it last time hehee). the distance sounds are soooooooooooo amazing dude....i love them (kiss on the cheek..oops that sounds gay heheee)
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so i totally disagree with u anders
anders, your soundmod is also great (just like HIFI, JSRS, CSM, ACE SM, VOP, RH, Sgt.Elias, SoW and of yourse Group Links FX with the best vehicle radio chatter sounds i heard so far besides those of Sgt.Elias!! wish somebody would ask him for permission to add them into other soundmods...here is a short vid i once made to show them) i also tried your sm out andres. i liked stuff there and of course also disliked stuff @ your sm. just like with all the sm out there, every sm has its pros and cons and people have differnet tasts, and thats a good thing, otherwise this whole world would be damn boring and suck hehee!!! plz, 4 christ sake, just let opticalsnare continue HIS brillant work with HIS blastcore audio effects (with those distance sounds) besides HIS blastcore visual effects and let HIM create HIS soundmod through HIS imagination and (with of course no offend dude), show us YOUR imagination of YOUR distance sounds in YOUR soundmod!! thx 4 reading pal and soz 4 the captital letters!
back to topic:
as usual dear opticalsnare
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for this new release, keep up the good work soldier and like everybody else,
i'm longing to see and of course hear the final releases of blastcore visuals and audio.
in rock, dedi serves, mod and bis we trust
nice weekend @ll
over and out
Last edited by Chaostika7-17th; May 27 2011 at 06:26.
Dedicated servers are a basic fundamental of Multiplayer PC Games. Whats next? No mouse/keyboard support?
Requiring us to use gamepads? Big fat FAIL on Infinity Wards part at those MW2 days. And its a BIG F. U. to and from the PC gaming community.
All good'n great things in this world only happend, because someone did more, as he had to do. (Hermann Gmeiner)
A2 Vanilla: -mod=@CBA2;@TRSM;@HiFi_Guns;@HiFi_A10;@GL4;@WarFX;@ JTD;@Sgt.Elias;@Clutter
A2|OA:v1) -mod=@CBA;@RH_Heli_OA;@Blastcore_T;@Blastcore_V;@CS M2BAF;@RACS;@RH_Weapons;@RUG_DSAI;@Blazes
A2|OA:v2) -mod=@CBA;@JSRS;@EliasSound2OA;@Blastcore_V;@Blastc ore_T;@CSM2BAF;@RUG_DSAI;@RH_Weapons;@RACS;@Blazes (without jsrs chatter)
dude lol that picture is so hommelooks like the guy who played Sadam in Hotshots
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Last edited by Bigpickle; May 27 2011 at 07:23.
Cause those are the only ones out there ya know in an audiomod for arma2.Stand at a shooting exercise and you'll get my point...
---------- Post added at 10:39 AM ---------- Previous post was at 09:47 AM ----------
I certainly will Chaos..
Here's what I have in mind...
Here's an example of what it could sound with 4 distance types:
- M249 distance shots @ 1st person, 50m, 100m, 500-2000m (experimental ofcourse).
Listen!
- AA12 as the same above.
Listen!
Veeeery hard work. And I wanted to see if OS would make this possible in the final.
Hope you get my point now. I've listened myself at various distances on a shooting field and I could swear those distancesounds OS have as 1 distancesound doenst sound like that from 50-2000 meters.
So ofcourse, I'll try to do it myself some time in the future. But as I said, it'll demand some very hard work and it'll take some serious time aswell.But great when released!
WOOW ANDERS thats great shitlove them ...whats that from your work or what??