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PlacidBox

Silencing the player AI

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Is there any way to make the player's AI that automatically spots and calls out targets for him be quiet, or even disable it?

The only thing close to what I've been trying to do is

enableSentences false;

But that only blocks the calls from the local unit, other player units in group will still call out things spamming the text box.

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Try adding this to your Init file or by activation by triggers.

{_x setVariable ["BIS_noCoreConversations", true]; } forEach list Area1; setVariable ["BIS_noCoreConversations", true];

That should stop them chattering.

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If you turn off auto-reporting in the server difficulty settings, it should make it so that only contacts specifically right-clicked by squad members will show up. The noCoreConversations thing above has nothing to do with squad contact reports, so it won't help here. That variable is for disabling the random conversations you can ordinarily have with civilians, etc., through the conversation menu.

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If you turn off auto-reporting in the server difficulty settings, it should make it so that only contacts specifically right-clicked by squad members will show up. The noCoreConversations thing above has nothing to do with squad contact reports, so it won't help here. That variable is for disabling the random conversations you can ordinarily have with civilians, etc., through the conversation menu.

Changing server difficulty options isn't really an option :( Might try to make a repo for when enableSentences does/doesn't work and stick it on CIT

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