It is, but so is the monitor, your eyes, the ambient lighting of the room, etc. Image quality has nothing to do with game detail like you were talking about in your first post. ArmA 2 is a direct x 9 game, so it should display on any shader model 3 card. The elements of the images in the game (frame count notwithstanding) is model complexity, texture resolution, and post process effects (I don't think the lighting scales in ArmA 2).
What you are talking about in this post is like some weird hardware thing that reviewers spend one paragraph on out of a 10 page hardware review. ATI tends to produce slightly more contrasty images than Nvidia, and image quality probably differs between different types of cards some 1 to 5 percent. Compared to the differences you will see in ArmA by changing the PP from Low to High, it's not even worth talking about. Even in my experiences with Dx11 compared to Dx9 in games like Aliens Vs. Predator 2010, the differences between the two APIs is not really something you notice unless you're staring at very specific static imagery.
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