
Originally Posted by
EricM
Quality models are usually very expensive on Turbosquid, probably way too much for a non-profit use. On a commercial project I can swallow the pill and recoup it on whatever I bill the client, but for a free mod, it's not usually worth it.
Then most of it is very highpoly with subpar topology and/or textures (there's almost always a catch), so you really have to work a lot to make this usable in a real-time engine.
The best you could do with this is maybe use it as a 3D blueprint, to rebuild your mesh around that, in which case I don't think you would infringe any copyright if there are actually no original polygons or textures used and it's based on a real-life design (if you copy an original design, it's another story).
Stalker, Counterstrike and FS planes have the advantage of being already meant for RT engines.
From my little experience, if you know how to model in a 3D package, it's not really worth the cash investment and converstion work for a free mod.