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Thread: cannot convert texture

  1. #1

    cannot convert texture

    helo guys

    i follows this tutorial and when i got to load the texture in to oc2 i received this message "cannot convert texture pac2pal error"

  2. #2
    O2 can convert ONLY 32bit Textures. When you have a Texture whit 16bit or 24bit come this error in too O2.

  3. #3
    And compression switch off (ie for TGA format)

  4. #4
    but i save it as 32bit as it say in the tutorial...
    note that when i open a new file in photoshop i cannot save a 32bit color image as a tga file only 8. then i have an option to save as a 32 bit

  5. #5
    Are you sure you're working in RGB colour space?


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  6. #6
    yes! but as i said it won't let me save it as tga file unless i choose 8 bit

    i did: color 8 bit and resolution is 32 bit
    Last edited by nerod; Dec 19 2010 at 12:22.

  7. #7
    We must be speaking different languages, here. 32 bit images have 8 bits per channel and 4 channels (8 x 4 = 32 for RGBA). It hasn't anything to do with resolution.

  8. #8
    thank u Max Power and sory for complicating things,
    this what i got from the tutorial:

    Start Photoshop and create a new file with the dimensions of 1024x1024 pixels. „File“ > „New“.
    Now fill this picture wiht blue.. „Edit“ > „Fill...“. The Blue color is an aid when working in the UV-Editor, you'll see what I mean.
    Save this file as „TUT_Wall_CO.TGA“ to „TUT_Wall“ folder. Compression: 32Bit/Pixel.

    when he mentions "32 bit" he means to save it
    now when i click save, i have option for resolution, then... i choose 32bit...
    now... i dont know where the problem is, i asume that maybe the color bit

  9. #9
    I save my TGA's as 24bit. PanitShop Pro 7
    Works fine.

  10. #10
    Indeed if u save a _co.tga you only need 24 bits.

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