cannot convert texture
i follows this tutorial and when i got to load the texture in to oc2 i received this message "cannot convert texture pac2pal error"
O2 can convert ONLY 32bit Textures. When you have a Texture whit 16bit or 24bit come this error in too O2.
And compression switch off (ie for TGA format)
but i save it as 32bit as it say in the tutorial...
note that when i open a new file in photoshop i cannot save a 32bit color image as a tga file only 8. then i have an option to save as a 32 bit
Are you sure you're working in RGB colour space?
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yes! but as i said it won't let me save it as tga file unless i choose 8 bit
i did: color 8 bit and resolution is 32 bit
Last edited by nerod; Dec 19 2010 at 13:22.
We must be speaking different languages, here. 32 bit images have 8 bits per channel and 4 channels (8 x 4 = 32 for RGBA). It hasn't anything to do with resolution.
thank u Max Power and sory for complicating things,
this what i got from the tutorial:
Start Photoshop and create a new file with the dimensions of 1024x1024 pixels. „File“ > „New“.
Now fill this picture wiht blue.. „Edit“ > „Fill...“. The Blue color is an aid when working in the UV-Editor, you'll see what I mean.
Save this file as „TUT_Wall_CO.TGA“ to „TUT_Wall“ folder. Compression: 32Bit/Pixel.
when he mentions "32 bit" he means to save it
now when i click save, i have option for resolution, then... i choose 32bit...
now... i dont know where the problem is, i asume that maybe the color bit
I save my TGA's as 24bit. PanitShop Pro 7
Chief Warrant Officer
Indeed if u save a _co.tga you only need 24 bits.