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Thread: Arma 2 - ai first aid support

  1. #201
    First Lieutenant Kremator's Avatar
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    Like the new effects (although heart sound is maybe too loud ?) ..... what about slowing the heart rate as you start to bleed out until flatline sound (beeeeeeeeeeeeeeeeeeeeeeeeeeep)

    Calling with H for instance was meant to be for units NOT for humans to be called but for AI to run to you (if far away)

  2. #202
    Man,.. is that the heart beat sounds I sent you? also the screaming? So many sounds I sent you im not sure! but that heart beat is from my source! so why no credits? lol



  3. #203
    Gunnery Sergeant
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    Quote Originally Posted by Kremator View Post
    Like the new effects (although heart sound is maybe too loud ?) ..... what about slowing the heart rate as you start to bleed out until flatline sound (beeeeeeeeeeeeeeeeeeeeeeeeeeep)

    Calling with H for instance was meant to be for units NOT for humans to be called but for AI to run to you (if far away)
    Temporally increase range of search? But there are some problems. Search works like selector of nearest units. There are some conditions, which determine one unit, who will be heal wounded unit. If increase range of search, then it increase number of units in search array and time of script work. Also it give additional load for CPU. So all of this can decrease number of runned scripts in one time. Anyway... your squad always knows your state. Even you in long range of them.

    About "beeeeeeeeeeeeeeeeeeeeeeeeeeep".. Do you think that heart rate sensor included in soldier's standart pack of equipment?

    Quote Originally Posted by DarkXess View Post
    Man,.. is that the heart beat sounds I sent you? also the screaming? So many sounds I sent you im not sure! but that heart beat is from my source! so why no credits? lol
    I should disappoint you All those sounds not from your sources
    Last edited by DAP; Jun 8 2011 at 10:37.

  4. #204
    First Lieutenant Kremator's Avatar
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    I dont know about you but I don't normally hear my heartbeat THAT loud

    Was using artisitic licence to show that you are dead.

    Kpp up the good work mate.

  5. #205
    Quote Originally Posted by DAP View Post
    I should disappoint you All those sounds not from your sources
    Doesnt matter mate, like I said I wasnt sure... ive actually lost or cant find that sound now anyways to even hear it to tell the difference... no worries sorry if its a mistake

  6. #206
    Chief Warrant Officer mrcash2009's Avatar
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    Maybe heart beat is a little loud, but that and the visual element realy gives you a sense of being cut off from surrounding with a distance and that pure focus of "getting lost inside yourself" feeling.

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  7. #207
    Gunnery Sergeant
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    Quote Originally Posted by mrcash2009 View Post
    Maybe heart beat is a little loud, but that and the visual element realy gives you a sense of being cut off from surrounding with a distance and that pure focus of "getting lost inside yourself" feeling.
    Heartbeat sound is fine Just max sound volume in record

    ADDON UPDATED

    Version 4.2

    Changelog:

    - Fixed: Animations bugs (Enemy units stay lie down on back after they was healed.).
    - Fixed: Minor errors
    - Added: "Identification" variable for addon - DAP_AIFAS. When it equal 1, then addon is runned.
    - Added: New visual FX (When player is wounded).
    - Changed: Different animations for armed and unarmed units.

    Note: All links updated.
    Last edited by DAP; Sep 24 2011 at 13:51.

  8. #208
    Gunnery Sergeant
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    ADDON UPDATED

    Version 4.3

    Changelog:

    - Fixed: Animation bug (When soldier gets wound while he drags wounded).
    - Added: Visual FX when player get hit.
    - Added: New identificator for unit, which mark this unit as unit with assigned scripts: "DAP_WOUNDS_ACTIVATED".
    - Added: Script-version of addon. (Demo mission)

    Script-version:

    For correctly work need two conditions:

    - string #include "DAPMAN\Config.hpp" - in Description.ext (Root mission folder)
    - string [AllUnits] execVM "DAPMAN\Init.sqf"; - in Init.sqf (Root mission folder)

    You can change value "AllUnits" to any units array. Then this script will work only for selected units.
    Also you can use this string for new created units during mission

    Example:
    Spoiler:


    Note: All links updated.
    Last edited by DAP; Sep 24 2011 at 13:51.

  9. #209
    Thanks for the headsup about your updated version!!


    Updated version frontpaged on the Armaholic homepage.


  10. #210
    is there a way to implentement this into DAC? Or will DAC AI Behaviour overwrite the First Aid Sequences?

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