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Thread: Arma 2 - ai first aid support

  1. #191
    Thanks for informing us about your updated version!!


    Updated version frontpaged on the Armaholic homepage.

    Last edited by Foxhound; Jun 5 2011 at 20:35. Reason: new version

  2. #192
    First Lieutenant Kremator's Avatar
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    Cool ty DAP.

  3. #193
    Chief Warrant Officer mrcash2009's Avatar
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    Love this addon, automated AI sorting themselves out is very welcomed.

    The only thing that puts me off this addon is the single pain scream that repeats, the latest video shows it perfectly (00:32), is there any change at all to have that optional ... I personally find it realy annoying, can it be removed for private use ... any tips? I just about got over Vanilla pain screams

    Sorry to post a negative but its perfect and I dont think it makes it any more enhanced that pain scream and any lesser without it.
    Last edited by mrcash2009; Jun 5 2011 at 11:34.

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  4. #194
    First Lieutenant Kremator's Avatar
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    I've also seen this script seem to overrride some dialogs (things like T menu), and will investigate further.

  5. #195
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    Quote Originally Posted by mrcash2009 View Post
    The only thing that puts me off this addon is the single pain scream that repeats, the latest video shows it perfectly (00:32), is there any change at all to have that optional ... I personally find it realy annoying, can it be removed for private use ... any tips? I just about got over Vanilla pain screams

    Sorry to post a negative but its perfect and I dont think it makes it any more enhanced that pain scream and any lesser without it.
    There is no need to apologize for constructive criticism

    ADDON UPDATED

    Version 4.1.1

    Changelog:

    - Fixed: Inactive event handler on unit, which was ordered to heal another unit.
    - Added new sounds.

    Note: All links updated.
    Last edited by DAP; Sep 24 2011 at 13:51.

  6. #196
    Chief Warrant Officer mrcash2009's Avatar
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    Now that was a fast turn around

    Much better pain screams and more varied too thanks very much, sorted

    I was just trying this with the latest Flashpoint scenarios, great to be on a random battle field and pass by groups of AI with a medic doing his job, sometimes you forget your in SP mode.

  7. #197
    Chief Warrant Officer mrcash2009's Avatar
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    Some observations ... is this addon version making injury's more often than kills?

    I noticed playing Flashpoint (large scale ongoing war) that 9 out of 10 times AI will mostly go into roll and scream situation and not so much one shot one kill? Now, is this becuase it highlights more the fact that AI arent getting direct kills and im reading into it?

  8. #198
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    Quote Originally Posted by mrcash2009 View Post
    Some observations ... is this addon version making injury's more often than kills?

    I noticed playing Flashpoint (large scale ongoing war) that 9 out of 10 times AI will mostly go into roll and scream situation and not so much one shot one kill? Now, is this becuase it highlights more the fact that AI arent getting direct kills and im reading into it?
    Wounding system is not changed. Main event, which run script - hit, which cause more than 0.5 damage to unit. Without any mods hit in body or head is lethal. But in long-range firefights damage can be decreased, so even body-hit can be non-lethal When I play, most of units die after first hit Do you use some addons, which change default wound-system?

  9. #199
    First Lieutenant Kremator's Avatar
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    Hey DAP,

    I haven't noticed it yet, but do other friendly troops (NOT part of your team) heal you if close enough to hear 'injured' ? Something very similar to norrin's revive (where you press H) although that is for your team's players.

    Perhaps having a hint that appears (Press H to call for help) would be great if in agony

  10. #200
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    Quote Originally Posted by Kremator View Post
    Hey DAP,

    I haven't noticed it yet, but do other friendly troops (NOT part of your team) heal you if close enough to hear 'injured' ?
    Yes, they do it But there is some limitations. As "unskilled" units, civilians and guerillas can't heal. They just drag wounded unit in safe place and leave him for medic. Only units from civilians and guerrillas side, with attendant=1 in config, can heal wounded units.

    Quote Originally Posted by Kremator View Post
    Something very similar to norrin's revive (where you press H) although that is for your team's players.

    Perhaps having a hint that appears (Press H to call for help) would be great if in agony
    Actually.. I hate hints I always try make all without any additional HUD-stuff For maximum effect of realism Anyway.. when your unit was injured, he is marked with blue cross, also.. you can use VON

    Also... Here is new visual FX for addon (1:44):
    Any suggestions?

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