
Originally Posted by
code34
I try, and i can not reproduce this bug. Are you sure to use the ACE mission version ?
It's possible that you use the vanilla version with the auotload activated in the lobby parameters.
In this case, if ACE was loaded on server, you saw and used the ace backpack but you didn't have all the ACE feature like restore of equipement in ace backpack at respawn time.
When ACE is loaded on the server you have to be sure to use the ACE version mission.

---------- Post added at 01:44 PM ---------- Previous post was at 01:38 PM ----------
Yes, Ace 1.8 Stable ist loaded on Server and Client and works fine, and yes, we use the ACEversion 
Not the Back Pack - The Weapen On Back -
put your weapon on Back and respwan - The weapon on Back is gone - The BackPack ist still there.
I make follow Changes in "R3F_revive\OnKilled.sqf" : blue lines are added, red removed
Code:
_ruckmags = [];
_ruckweapons = [];
_weapononback = [];
Code:
#ifdef _ACE_
if (R3F_REV_corps_avant_mort call ace_sys_ruck_fnc_hasRuck) then {
_rucktype = R3F_REV_corps_avant_mort call ACE_Sys_Ruck_fnc_FindRuck;
_ruckmags = R3F_REV_corps_avant_mort getvariable "ACE_RuckMagContents";
_ruckweapons = R3F_REV_corps_avant_mort getvariable "ACE_RuckWepContents";
_weapononback = R3F_REV_corps_avant_mort getvariable "ACE_weapononback";
_hasruckace = true;
};
#endif
and 2 time's
Code:
#ifdef _ACE_
if (_hasruckace) then {
[player, "ALL"] call ACE_fnc_RemoveGear;
player addweapon _rucktype;
if (!isNil "_ruckmags") then {
player setvariable ["ACE_RuckMagContents", _ruckmags];
};
if (!isNil "_ruckweapons") then {
player setvariable ["ACE_RuckWepContents", _ruckweapons];
};
if (!isNil "_weapononback") then {
[player, "WOB"] call ACE_fnc_RemoveGear;
player setvariable ["ACE_weapononback", _weapononback];
};
};
#endif
So it works