look the git !all informations about the changes are notified
https://github.com/code34/war-in-takistan/commits/1.6
---------- Post added at 18:40 ---------- Previous post was at 18:38 ----------
yes, but i don't think it's a rc cause so much bugs are reported![]()
last release always at the same url
https://github.com/code34/war-in-takistan/zipball/1.6
Hey code34 - can you give me a quick pointer at what files need to be changed to port War in Takistan to other maps? I made a quick port to Lingor (moved the relevant markers on the map, move the base) and was surprised how solid it was immediately! Really impressive. But I'd like to make sure I get it right. For instance - are there any files that require set co-ordinates?
I know Fruity Rudy has done a version - but his isn't publicly available as far as I know and we tend to play with vanilla OA + CBA (rather than ACE etc).
Additionally I like tweaking the setup - and War In Takistan is a fabulous mission to play with and explore
Edit: Just also wanted to say that having had a look under the hood, as it were, War Context is really awesome
to do the minimal port:
you just have to use the new mission.sqm for map makers at root directory to build your own base
to do more:
you can tune for the island the createsidemission script, and the stringtable![]()
Awesome - I shall do that! Thanks
---------- Post added at 20:00 ---------- Previous post was at 19:56 ----------
Comparing mission.sqm to mission_lite_for_mission_makers_rename_it.sqm I can see the lite version is a lot smaller and doesn't use as many addons - are the differences Takistan specific then?
In the today's git version this file appears to be missing:
(I think it is the teleport back to HQ from MHQ script).Code:warcontext\actions\WC_fnc_returntobase.sqf
Is it actually missing or are you refactoring/renaming it?
---------- Post added at 21:10 ---------- Previous post was at 21:08 ----------
Great! Good to know. Personally, I like the base - but it is really helpful to have a clean version for comparison
I found that autoloading new units really slowed down the loading but because your warcontext engine is beautifully organised and well put together it was the work of a minute to change the default TK units to Lingor ones
---------- Post added at 22:29 ---------- Previous post was at 21:10 ----------
Ah I see you have been refactoring it as WC_fnc_doreturntobase.sqf. So in that case in case you didn't know (and I am sure you did!): There is a incorrect function call then when activating teleport back to base from the MHQ as it is still calling "WC_fnc_returntobase.sqf" not "WC_fnc_doreturntobase.sqf"
That said - by the looks of it, your refactoring is going to be a nice improvement. The War Context engine is really powerful