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Thread: CO40 - War in Takistan: Operation Iron rains (WIT)

  1. #771
    Quote Originally Posted by code34 View Post
    For the moment there is a no documentations about wc and i'm not sure there will be one in future .

    I'm going to do a macro developper map to share the main function of the main scripts

    Just check the script and comments. I know there is a lot of stuffs but there is a main stream and logic.
    Ok, thanks.
    If any time you want to make documentation on WC engine, count on me. I´m going to learn a lot reading and checking the scripts

  2. #772
    Gunnery Sergeant
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    Quote Originally Posted by zuff View Post
    code34

    Is there any way I can choose what helicopters can air lift and what vehicles they are able to airlift?

    http://forums.bistudio.com/showthrea...ogistic-Script
    Yes, air lift is a part of the r3f logistic module. You can set it in config.sqf of R3F_LOG/ directory.

    ---------- Post added at 07:59 ---------- Previous post was at 07:54 ----------

    Quote Originally Posted by OverCharger View Post
    Ok, thanks.
    If any time you want to make documentation on WC engine, count on me. I´m going to learn a lot reading and checking the scripts
    New things will certainly happens with the release of arma3. So new thing to do, new thing to learn too

  3. #773
    Awesome code34, thank you very much!

  4. #774
    Hi Code34, I'm making some progress in the port to IF, what file should I modify to make appear missions and HQ?

  5. #775
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    Quote Originally Posted by OverCharger View Post
    Hi Code34, I'm making some progress in the port to IF, what file should I modify to make appear missions and HQ?
    don't understand your question. Check mainloop to understand how it works

  6. #776
    Quote Originally Posted by code34 View Post
    don't understand your question. Check mainloop to understand how it works
    Excuse me, my English sucks. I'm trying to understand how the missions are generated.

  7. #777
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    Quote Originally Posted by OverCharger View Post
    Excuse me, my English sucks. I'm trying to understand how the missions are generated.
    depend of what you thinking of, if it is the mission : createsidemission script, if it is the environnement : mainloop

  8. #778
    Hi, thanks for the answer.
    I already modified the createsidemission file (almost all missions).
    Now, I'm modifying the commonInitconfig, but I have two questions:

    1) Iron Front has no resistance side, can I repeat units on the resistance side and the east side?

    2) I need to know what kind of buildings put here:

    Code:
    wccompositions = ["MediumTentCamp_TK_EP1","MediumTentCamp2_TK_EP1","MediumTentCamp3_TK_EP1"...

  9. #779
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    Quote Originally Posted by OverCharger View Post
    Hi, thanks for the answer.
    I already modified the createsidemission file (almost all missions).
    Now, I'm modifying the commonInitconfig, but I have two questions:

    1) Iron Front has no resistance side, can I repeat units on the resistance side and the east side?

    2) I need to know what kind of buildings put here:

    Code:
    wccompositions = ["MediumTentCamp_TK_EP1","MediumTentCamp2_TK_EP1","MediumTentCamp3_TK_EP1"...
    1) use empty array instead for resistance side, it should work (cause resistance and east side array are merged after)

    2) it s composition (several objects that build together a composition), i don't know if there are used in IF.

  10. #780
    code34 - My group asked if we could make one of the teams in Iron Rains BAF and one of the teams PMC. What would be the best way of doing that?

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