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Thread: CO40 - War in Takistan: Operation Iron rains (WIT)

  1. #641
    Quote Originally Posted by Strengthofsin View Post
    Not sure if anyone else has noticed this issue, but me and a buddy of mine were playing this on my dedicated server last night for about 3 hours, and about an hour and a half to two hours into it we started noticing some weird desync issues. Basically what was happening was my buddy would seen enemy units that I didn't see, and visa versa. They were full on ghost units too, where they'd fire at whoever could see them, and kill them, and we'd get points for shooting them like a regular unit. For example, we were rolling up on a town in an abrahms, and I called out an enemy shilka at 12 o'clock for him to engage. He couldn't see it, but I could clearly, so he blind fired. It didn't destroy it, but damaged it to where it's driver exited the shilka, and he could see the driver of the shilka just "appear" out of nowhere. Any ideas?
    i cannot confirm that issue and i play this mission for ages..no clue

  2. #642
    I'm playing a modified version of this right now..if anybody wants to join a coop game, filter for TGW in lobby ..cheers

  3. #643
    Gunnery Sergeant
    Join Date
    May 16 2003
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    Author of the Thread
    Quote Originally Posted by Strengthofsin View Post
    Not sure if anyone else has noticed this issue, but me and a buddy of mine were playing this on my dedicated server last night for about 3 hours, and about an hour and a half to two hours into it we started noticing some weird desync issues. Basically what was happening was my buddy would seen enemy units that I didn't see, and visa versa. They were full on ghost units too, where they'd fire at whoever could see them, and kill them, and we'd get points for shooting them like a regular unit. For example, we were rolling up on a town in an abrahms, and I called out an enemy shilka at 12 o'clock for him to engage. He couldn't see it, but I could clearly, so he blind fired. It didn't destroy it, but damaged it to where it's driver exited the shilka, and he could see the driver of the shilka just "appear" out of nowhere. Any ideas?
    it seems to be a game issue. Enemy are sync between cliend and serveur. It can happens when players don't have addons like other or servers.

    ---------- Post added at 17:29 ---------- Previous post was at 17:06 ----------

    Quote Originally Posted by Makuta View Post
    code34, whether its possible to make distribution of players on roles, for example, leader, machinegunner, sniper, pilot ets. With limited access to the weapon? And remove recruit AI?
    it already exists some custom version that use that kind of feature. Look across the server during the night, you will find them

  4. #644
    could you add a parameter pilots can fly , everybody can fly ? so admin chooses in the lobby that only pilots can fly ? and what another guy said before, the time skip instant skip or fast forward with that black/white screen and the accelerated time

  5. #645
    Gunnery Sergeant
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    Quote Originally Posted by Fruity_Rudy View Post
    could you add a parameter pilots can fly , everybody can fly ? so admin chooses in the lobby that only pilots can fly ? and what another guy said before, the time skip instant skip or fast forward with that black/white screen and the accelerated time
    Normaly, only team members can already fly (in game running parameter )
    Last edited by code34; Mar 17 2012 at 15:59.

  6. #646
    Also one thing that me and buddy tried, when i updated to your latest version to keep my ports up to date, on takistan, we had to steal documents without being discovered. so he sneaked in, he changed clothes in base. He found the documents, but he did not get any action menu entry or hint to take em. Can you try that and look into it, or did you even try to do the mission with changed clothes? Otherwise i may screwed up a part of the code.

    What i also found out, when i'm changing clothes, i can not use ACRE direct communication anymore. I can talk via radio, but direct isn't working. I have to figure out, how the scipt is changing the identity of the player in the netcode maybe..

  7. #647
    Gunnery Sergeant
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    Quote Originally Posted by Fruity_Rudy View Post
    Also one thing that me and buddy tried, when i updated to your latest version to keep my ports up to date, on takistan, we had to steal documents without being discovered. so he sneaked in, he changed clothes in base. He found the documents, but he did not get any action menu entry or hint to take em. Can you try that and look into it, or did you even try to do the mission with changed clothes? Otherwise i may screwed up a part of the code.

    What i also found out, when i'm changing clothes, i can not use ACRE direct communication anymore. I can talk via radio, but direct isn't working. I have to figure out, how the scipt is changing the identity of the player in the netcode maybe..
    i also reproduce the bug yesterday, i will look how to fix it.

    Instead others, takistan civilians are not kind of class "Man. I don t know why as it's a parent class for all men.

    For the ACRE, it's certainly the same kind of bug in ACRE (i won t correct this one this time ).

  8. #648
    I think if you fix the bug it will be automatically fixed for ACRE , but ACRE is not that important for that single mission, solving the mission with changed clothes is important, otherwise that feature doesn't make any sense

  9. #649
    Gunnery Sergeant
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    Quote Originally Posted by Fruity_Rudy View Post
    I think if you fix the bug it will be automatically fixed for ACRE , but ACRE is not that important for that single mission, solving the mission with changed clothes is important, otherwise that feature doesn't make any sense
    yes i m agree with you. I have to think about that sorry for the time, it takes cause i m out of time currently

  10. #650

    Question War in takistan 1.40 FFAA Mod edition.

    A greeting code34, WIT is a fantastic mission.

    I'm working on a version of WIT 1.40 ACE mod for FFAA.

    I have two questions that I can not solve, the first is that the engineers of FFAA mod can not approach the IEDs that explode them, or what is the same WIT does not recognize them as engineers,

    The second is that FFAA units do not work to recruit IA, and besides, I can get it to recruit AI mod FFAA instead of U.S. ARMY?

    Thank you.

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