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Thread: CO40 - War in Takistan: Operation Iron rains (WIT)

  1. #631
    Quote Originally Posted by Fruity_Rudy View Post
    normally it should work in LAN, if your the host, you should be able to pick em, or if you do open server, it should also work. If all are in the team(managed team) , they shouldn't be mercenaries. But actually i can't tell for sure, cause we play it dayly on our ded server. After several ports to other islands and a lot of sessions, i haven't had these issues that you got. Maybe it's a dedicated server thing in the script. Which version you play ?
    I think we're using an older version (1.42) but looking at the changelog, that shouldn't make much of a difference. We're not running a dedicated server if that makes a difference.

    EDIT: Tried a dedicated server. I don't think we set it up right, but there weren't any guidelines we could find for setting up a dedicated server so we winged it. Still didn't work, although in this case we didn't even have a team leader (the host has always been team leader/admin in the past).
    Last edited by ChickenWinger; Feb 21 2012 at 18:32.

  2. #632
    Yea of course, when u set up a ded server, you have to login to become admin. But it should work in LAN, i don't know if code did put sth. in there that is dedicated server related. You could also join us, during the evenings. We play a modified version with ace and acre on other islands pretty often.

  3. #633
    is sea patrol actually working? i used it on thirsk, but while doing the mission, i found a rhib with 2 blufor guys in a forest. Boat was burned down, soldiers were dead. Why was that boat manned with blufor, and why was it in the forest ??

    Code:
    if (!isServer) exitWith{};
    
    	private [
    		"_vehicle",
    		"_vehicles",
    		"_plane",
    		"_driver",
    		"_arrayofvehicle"
    	];
    
    	_vehicles = [];
    
    	while { true } do {
    		if(count _vehicles < 2) then {
    			_plane = ["RHIB", "RHIB2Turret"] call BIS_fnc_selectRandom;
    			_arrayofvehicle =[[500,500, 0], 0, _plane , east] call BIS_fnc_spawnVehicle;
    			_vehicle = (_arrayovehicle select 0);
    			wcgarbage = [_vehicle] spawn WC_fnc_vehiclehandler;
    			_vehicles = _vehicles + [(_arrayovehicle select 0)];
    			_driver = ((_arrayofvehicle select 1) select 0);
    			wcgarbage = [_driver] spawn WC_fnc_airpatrol;
    		};
    		{
    			if!(alive _x) then {
    				_vehicles = _vehicles - [_x];
    			};
    		}foreach _vehicles;
    		sleep 240;
    	};

    Can u explain that while loop? does _plane mean the boat is like randomly falling out of the sky and then it's driving on the water? that would explain why it exploded in the forest i don't get that while loop, i don't understand, how a boat is being spawned

  4. #634
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    541
    Author of the Thread
    Quote Originally Posted by Fruity_Rudy View Post
    is sea patrol actually working? i used it on thirsk, but while doing the mission, i found a rhib with 2 blufor guys in a forest. Boat was burned down, soldiers were dead. Why was that boat manned with blufor, and why was it in the forest ??

    Code:
    if (!isServer) exitWith{};
    
    	private [
    		"_vehicle",
    		"_vehicles",
    		"_plane",
    		"_driver",
    		"_arrayofvehicle"
    	];
    
    	_vehicles = [];
    
    	while { true } do {
    		if(count _vehicles < 2) then {
    			_plane = ["RHIB", "RHIB2Turret"] call BIS_fnc_selectRandom;
    			_arrayofvehicle =[[500,500, 0], 0, _plane , east] call BIS_fnc_spawnVehicle;
    			_vehicle = (_arrayovehicle select 0);
    			wcgarbage = [_vehicle] spawn WC_fnc_vehiclehandler;
    			_vehicles = _vehicles + [(_arrayovehicle select 0)];
    			_driver = ((_arrayofvehicle select 1) select 0);
    			wcgarbage = [_driver] spawn WC_fnc_airpatrol;
    		};
    		{
    			if!(alive _x) then {
    				_vehicles = _vehicles - [_x];
    			};
    		}foreach _vehicles;
    		sleep 240;
    	};

    Can u explain that while loop? does _plane mean the boat is like randomly falling out of the sky and then it's driving on the water? that would explain why it exploded in the forest i don't get that while loop, i don't understand, how a boat is being spawned
    lo,

    i don't know cause there is no boat on takistan this feature was only used on capraia island.

  5. #635
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    541
    Author of the Thread
    anyother reports ?

  6. #636
    Quote Originally Posted by code34 View Post
    anyother reports ?
    We have the problem of a continuing red screen after death.
    If we disable the option, we get a black screen.
    Maybe its caused by the ACE-version?!
    est. 1848
    Always looking for kind, german speaking people, but everyone is welcome.
    Sometimes playing tactical, but always being a team
    .

  7. #637
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    541
    Author of the Thread
    normaly not, cause we already play also with ace. It s very strange ???

  8. #638
    Code34, this Wit it's simply fantastic, excelent job. Can i ask you to make a WiC = War in Chernarus!? I love this WiT and the longevety it's fenomenal, but i'm getting a little bit tired of desert sand.

    Keep up the excelent job for the comunity!
    Last edited by Nuno Basto; Mar 6 2012 at 16:06.

  9. #639
    code34, whether its possible to make distribution of players on roles, for example, leader, machinegunner, sniper, pilot ets. With limited access to the weapon? And remove recruit AI?

  10. #640
    Not sure if anyone else has noticed this issue, but me and a buddy of mine were playing this on my dedicated server last night for about 3 hours, and about an hour and a half to two hours into it we started noticing some weird desync issues. Basically what was happening was my buddy would seen enemy units that I didn't see, and visa versa. They were full on ghost units too, where they'd fire at whoever could see them, and kill them, and we'd get points for shooting them like a regular unit. For example, we were rolling up on a town in an abrahms, and I called out an enemy shilka at 12 o'clock for him to engage. He couldn't see it, but I could clearly, so he blind fired. It didn't destroy it, but damaged it to where it's driver exited the shilka, and he could see the driver of the shilka just "appear" out of nowhere. Any ideas?

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