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Thread: CO40 - War in Takistan: Operation Iron rains (WIT)

  1. #11
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    541
    Author of the Thread
    The files are avalaible ! Have fun

  2. #12
    wewt! Looks like its gonna be sweet. Thanks!
    You can have peace. Or you can have freedom. Don't ever count on having both at once.
    -Robert A. Heinlein

  3. #13
    Thanks, awesome work !
    I noticed that you forgot to take off the debug script on the version 1.0 :P
    Last edited by Sevenz; Jan 22 2011 at 22:59.

  4. #14
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    541
    Author of the Thread
    Quote Originally Posted by Sevenz View Post
    Thanks, awesome work !
    I noticed that you forgot to take off the debug script on the version 1.0 :P
    The (R3F) debuger is only avalaible when you lunch the game in local
    Last edited by code34; Jan 23 2011 at 08:41.

  5. #15
    hi,

    Finally this wonderful mission is free I download it asap,
    this mission is terrible to have to play many times and had an exchange of view evolve with air commando, I can tell you that you will not be disappointed with this mission.

    gentlemen before you start head down in this mission briefiengs read well, and notes on the description on the topic of code34 to understand all the functionalities of the missions.


    voila thank you LOTS of jewelry CODE34

  6. #16
    does the mission use custom keys?
    im having problems as im using a custom controller layout. i have mapped "reload" to the "T" key but whenever im trying to reload my unit just do a forward evasive move.
    http://www.anrop.se - Swedish arma community

  7. #17
    testing it right now on the 506 non ace server

  8. #18
    absolutely cool mission. Thank you!
    I hope the author will not mind if I will continue to slightly edit and run on our servers otstrel.ru slightly retouched by me WIT.

    I hope that after the release we will see continued development of this mission.
    By the way, what would the players do not clog the base trenches I am in my wording slightly corrected the script. (You need a marker in the center of the base "centrebase")

    Spoiler:
    Administrator of ArmaII otstrel.ru servers

  9. #19
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    541
    Author of the Thread
    Quote Originally Posted by subroc View Post
    does the mission use custom keys?
    im having problems as im using a custom controller layout. i have mapped "reload" to the "T" key but whenever im trying to reload my unit just do a forward evasive move.
    Yes, it mapped the T key. Obviously, actually, there is no other solution than modify the WC_fnc_keymapper.sqf and use for exemple

    if(_dikCode in actionKeys "TeamSwitch") then{
    player playMove "ActsPercMrunSlowWrflDf_FlipFlopPara";
    _handled = true;
    };
    instead of

    if(_dikCode == DIK_T) then{
    player playMove "ActsPercMrunSlowWrflDf_FlipFlopPara";
    _handled = true;
    };
    The mission also uses NUMPAD KEYS.




    ---------- Post added at 11:11 PM ---------- Previous post was at 11:09 PM ----------

    Quote Originally Posted by Greez View Post
    absolutely cool mission. Thank you!
    I hope the author will not mind if I will continue to slightly edit and run on our servers otstrel.ru slightly retouched by me WIT.
    Of course not you can modify as you want. I will look for the modifications
    Last edited by code34; Jan 23 2011 at 21:17.

  10. #20
    Excellent mission found one bug when you have to blow up the AH you get the team killer screen and get minus points.

    When moving to a new mission does destroying the additional assets (radio/camps/factories) contribute to anything?

    Whats the difference between Private and Public game in parameters?
    Pc Format Official Runner Up Award 2010

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