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Thread: CO40 - War in Takistan: Operation Iron rains (WIT)

  1. #111
    hmm, sometimes it happens on our server, that we can't complete the mission, i.e destroy the uaz or the fueltruck.

    Tried AT and satchels, vehicle was totally destroyed, but there was no order to leave the zone. We were looking for some other uaz's, fueltrucks, but didn't find any.


    Only thing that helped, was restarting the mission, after searching for an hour.
    Another thing was, when i looked at the mission goal video again, i was kinda stuck in there and had to go back to lobby, TAB to quit the scene wasn't working.

    Well, may i add some wishes too?

    At the CSAR missions, is it possible, that the ai, who needs to be rescued, screams for help, if a player is near?
    When most of the enemies are down, looking for him takes ages, especially if there are only a few players on the server.

    Can you add other playable factions too? Like the desert usmc units (ace) or normal army units?

  2. #112
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    Quote Originally Posted by Noricum View Post
    hmm, sometimes it happens on our server, that we can't complete the mission, i.e destroy the uaz or the fueltruck.

    Tried AT and satchels, vehicle was totally destroyed, but there was no order to leave the zone. We were looking for some other uaz's, fueltrucks, but didn't find any.
    Do you use ace version ?

    Quote Originally Posted by Noricum View Post
    Another thing was, when i looked at the mission goal video again, i was kinda stuck in there and had to go back to lobby, TAB to quit the scene wasn't working.
    I will look for it but each time i heard about it, it was relative to an initialization bug.

    Quote Originally Posted by Noricum View Post
    At the CSAR missions, is it possible, that the ai, who needs to be rescued, screams for help, if a player is near?
    I will look for that.

    Quote Originally Posted by Noricum View Post
    Can you add other playable factions too? Like the desert usmc units (ace) or normal army units?
    In fact, i have done for me a rule that is to release only a version with a standard set of playable units. It's easier for me to only work on a standard version specicaly on the warcontext core than on customizables versions. If you want, you can edit this standard version through the bis editor and change the playable units to your specific needs. As the mission.sqm rarely change from a version to an other, you only need to do it once, and copy it from a version to another to be up to date.

  3. #113
    • yep, ace version was in use
    • thx, appreciated
    • Maybe with a trigger, that makes him start screaming, when a player is near and enemies are below a certain number.
    • ya, np, was just a wish/thought xD btw, there is the acr team with the light soldier (is there an idea behind it? didn't get it though). Maybe it's possible to replace it with ...ah, ok, i see now, the acr medic class is from ace. So the light soldier might be the medic then and is able to revive?
    • bug found; after some time, cars are only usable/enterable by one player, no1 else can enter it then. No idea what was causing this. After some time, all things were working normally again.


    thx for your effort and your quick replies!

  4. #114
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    Quote Originally Posted by Noricum View Post
    • ya, np, was just a wish/thought xD btw, there is the acr team with the light soldier (is there an idea behind it? didn't get it though). Maybe it's possible to replace it with ...ah, ok, i see now, the acr medic class is from ace. So the light soldier might be the medic then and is able to revive?
    • Only medic can use the revive function as they use the heal function of the game. Their class names have also to be declare in the wc_fnc_initconfig.

      Quote Originally Posted by Noricum View Post
    • bug found; after some time, cars are only usable/enterable by one player, no1 else can enter it then. No idea what was causing this. After some time, all things were working normally again.
  5. I don't know where it comes from. It's certainly a team killer player that had a negative rate(not a negative score).
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  • #115
    Quote Originally Posted by code34 View Post
    I don't know where it comes from. It's certainly a team killer player that had a negative rate(not a negative score).
    well, all players on the server were effected.

    We are stuck atm at the mission, where u have to destroy the enemy rt tower. Used more then 40 satchels, c4, tows, arty ...nothing was working.

    Not sure, what's causing this, maybe Ace, there was a change with satchels. On the other hand, blowing up towers on Domination works ...strange

  • #116
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    Quote Originally Posted by Noricum View Post
    We are stuck atm at the mission, where u have to destroy the enemy rt tower. Used more then 40 satchels, c4, tows, arty ...nothing was working.

    Not sure, what's causing this, maybe Ace, there was a change with satchels. On the other hand, blowing up towers on Domination works ...strange
    I will fix it in the next release.

  • #117
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    Quote Originally Posted by Noricum View Post
    well, all players on the server were effected.
    If the tk player was inside the vehicle, no one else can enter into it.

  • #118
    Quote Originally Posted by Noricum View Post
    Used more then 40 satchels, c4, tows, arty ...nothing was working.
    Thats because of ACE.

  • #119
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    Hello, this is the best coop mission i ever play.
    Is there any chance if code34 release a OA standalone with ACE version?
    i do have ArmA2 ,but lots of my friends only have OA only

    i really want to play this awesome mission with them. :P

  • #120
    Quote Originally Posted by snafu2 View Post
    Thats because of ACE.
    Not so sure about it, classname is still the same.
    Nevermind, it will get fixed according to code34, thanks a lot

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