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Thread: CO40 - War in Takistan: Operation Iron rains (WIT)

  1. #841
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    Quote Originally Posted by slerbal View Post
    Hi code34,

    I made a "secure" mission to defend the base (in this case - FOB Eddie), but when you complete the mission it says "Leave the zone" but the message never goes away even though the other message says "zone is safe" and the victory conditions are met. I made sure that the mission zone at no point overlapped the base itself - it is actually over 500m away from the base, but when all the players have left the marked zone the message remains and the mission fails to end (in fact, just to be sure we got several hundred metres away).

    If you want to check out the latest version of War in Lingor it is here: https://www.dropbox.com/s/v0c65iu1cx...gor.Lingor.pbo (lots of war on drugs type missions and a few tweaks - but not to the secure the zone type mission).

    Any idea why the leave the zone would not go away?

    (edit: here is a screenshot showing map positions: https://www.dropbox.com/s/19m9hdwry6...7-22_00001.jpg )

    (I am planning to make a proper github fork of war in takistan for this but as i'm not familiar with git i've not done it yet).

    I just commit a version with special variable for area zone.

    If you want to do more, move the active trigger of main loop on other place at the end of mission.

    is there other improvement request for the next release ?

  2. #842
    Oh cool - I will check that out

    I'll have a think about other requests - off the top of my head the one variable I have been trying to build in is spawning of friendly units near the location for some missions. For example in my version I have a "Defend the Presidential Palace" defend mission that requires friendly units to be on the zone. It makes the firefights more intense and introduces variation to avoid killing friendlies etc.

    I have some rough code that does that but it is a bit clunky. I tried to alter spawngroup to accept a side value (defaults to EAST) but that has proved problematic as it could mess with the mission code.

    Quote Originally Posted by code34 View Post
    I just commit a version with special variable for area zone.

    If you want to do more, move the active trigger of main loop on other place at the end of mission.

    is there other improvement request for the next release ?

  3. #843
    Gunnery Sergeant
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    Quote Originally Posted by slerbal View Post
    Oh cool - I will check that out

    I'll have a think about other requests - off the top of my head the one variable I have been trying to build in is spawning of friendly units near the location for some missions. For example in my version I have a "Defend the Presidential Palace" defend mission that requires friendly units to be on the zone. It makes the firefights more intense and introduces variation to avoid killing friendlies etc.

    I have some rough code that does that but it is a bit clunky. I tried to alter spawngroup to accept a side value (defaults to EAST) but that has proved problematic as it could mess with the mission code.
    do you use the defend mission code (it uses friendly units) ?

  4. #844
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    is there another feedback about the lastest builds ?

  5. #845
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    Im' currently working on refactoring of last scripts left in the warcontext directory.

    I think a big part of them will be transform as standalone scripts in a modules/ directory.

    Keep this information in mind for the next update of your git code that will be impacted.
    Last edited by code34; Aug 18 2012 at 20:34.

  6. #846
    Hi

    The gamefront link to the manual no longer works. Do you have an alternative link?
    Phenom II X4 955 @ 3.6Ghz, 16GB DDR3, MSI 990FXA-GD80, 2GB 6950 (unlocked to 6970, 900/1350Mhz), Win7 x64 Ultimate

  7. #847
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    Quote Originally Posted by doveman View Post
    Hi

    The gamefront link to the manual no longer works. Do you have an alternative link?
    sorry but i don't have it anymore ;( it was also deprecated.

  8. #848
    No worries. I wasn't sure if it was really needed anyway, just thought I'd check whether there was something to read before asking any stupid questions, not that I'm planning to

  9. #849
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    Quote Originally Posted by doveman View Post
    No worries. I wasn't sure if it was really needed anyway, just thought I'd check whether there was something to read before asking any stupid questions, not that I'm planning to
    you can ask your question/request here cause there is too much change between 1.4 and 1.6. (1.6 is not under devlopment only avalaible through git)

  10. #850
    Quote Originally Posted by code34 View Post
    Im' currently working on refactoring of last scripts left in the warcontext directory.

    I think a big part of them will be transform as standalone scripts in a modules/ directory.

    Keep this information in mind for the next update of your git code that will be impacted.
    Ok. I've scrapped my fork for now. Too many changes to keep War In Lingor up to date. Once you have finished your refactoring I will have another look. Good luck with it

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