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Thread: CO40 - War in Takistan: Operation Iron rains (WIT)

  1. #781
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    525
    Author of the Thread
    Quote Originally Posted by slerbal View Post
    code34 - My group asked if we could make one of the teams in Iron Rains BAF and one of the teams PMC. What would be the best way of doing that?
    You just have to edit the player slots directly in the mp editor of arma

  2. #782
    Quote Originally Posted by code34 View Post
    You just have to edit the player slots directly in the mp editor of arma
    Awesome - we will do that

  3. #783
    Quote Originally Posted by code34 View Post
    1) use empty array instead for resistance side, it should work (cause resistance and east side array are merged after)

    2) it s composition (several objects that build together a composition), i don't know if there are used in IF.
    Ok, thanks.
    Yesterday, I managed for the first time and the mission work in IF.
    A small campaign with two missions.

    I found some problems.
    The mission HQ marker didn´t appear on the map and, in the last mission, the HQ got a position too far from the target.

    About the side missions, some of them have a varname like this:

    Code:
    case 43: {
    			_missiontext = [_missionname,"Retrieve","an AH64"];
    			_vehicle = createVehicle ["AH64D_EP1", _position, [], 0, "NONE"];
    			[_vehicle] spawn WC_fnc_rob;
    			_varname="bonusah64";
    If I want to put an IF vehicle, What should I do with this varname?

  4. #784
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    525
    Author of the Thread
    Quote Originally Posted by OverCharger View Post
    Ok, thanks.
    Yesterday, I managed for the first time and the mission work in IF.
    A small campaign with two missions.

    I found some problems.
    The mission HQ marker didn´t appear on the map and, in the last mission, the HQ got a position too far from the target.

    About the side missions, some of them have a varname like this:

    Code:
    case 43: {
    			_missiontext = [_missionname,"Retrieve","an AH64"];
    			_vehicle = createVehicle ["AH64D_EP1", _position, [], 0, "NONE"];
    			[_vehicle] spawn WC_fnc_rob;
    			_varname="bonusah64";
    If I want to put an IF vehicle, What should I do with this varname?
    1) do you use the lastest version ?
    2) you should use the varname of the class that are used by if (don't know the classname cause i do'nt have the game )

  5. #785
    Quote Originally Posted by code34 View Post
    1) do you use the lastest version ?
    2) you should use the varname of the class that are used by if (don't know the classname cause i do'nt have the game )
    1) I´m working over WIT 1.44 (the last version I think)
    2) You mean that I have to put the classname like:
    Code:
    _varname="LIB_Pe2"
    where LIB_Pe2 is the classname of the aircraft.

  6. #786
    Gunnery Sergeant
    Join Date
    May 16 2003
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    Author of the Thread
    Quote Originally Posted by OverCharger View Post
    1) I´m working over WIT 1.44 (the last version I think)
    2) You mean that I have to put the classname like:
    Code:
    _varname="LIB_Pe2"
    where LIB_Pe2 is the classname of the aircraft.
    1-yes for the classname
    2- you should use the last beta release on git

  7. #787
    code34

    Any reason why items are not getting saved in ruck packs (non-ace) after respawn? The packs themselves are saved but not the items in them. I looked through "WC_fnc_saveloadout.sqf" and saw that it only saves the backpack itself, not what's in it. Any clue how I could fix this?

    Thanks!

  8. #788
    Quote Originally Posted by code34 View Post
    2- you should use the last beta release on git
    Why?
    Thanks a lot for your help.
    Last edited by OverCharger; Jun 26 2012 at 04:02. Reason: Double post

  9. #789
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    525
    Author of the Thread
    Quote Originally Posted by OverCharger View Post
    Why?
    Thanks a lot for your help.
    cause there are more fix in it than in others

    ---------- Post added at 08:25 ---------- Previous post was at 08:20 ----------

    Quote Originally Posted by zuff View Post
    code34

    Any reason why items are not getting saved in ruck packs (non-ace) after respawn? The packs themselves are saved but not the items in them. I looked through "WC_fnc_saveloadout.sqf" and saw that it only saves the backpack itself, not what's in it. Any clue how I could fix this?

    Thanks!
    Ok i just fixed it
    Last edited by code34; Jun 26 2012 at 07:18.

  10. #790
    any new RC code-boy? currently testing on fallujah with custom content only( 3rd party units in the array are still working)..Thx for simplifying the whole script so much. Makes porting and customizing so damn easy. I got some time this week for testing if you have new RC. And thanks to that lame DayZ mod, bis is doing so much beta patches, which are quite awesome for coops..I wonder if these patches would have been released without that mod.

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