"best 3 players select missions" worked, thanks.
But do you have ace wounds , morphine and stuff in that ace 1.44 , i haven't seen it when i tried it out?!
i have some request about feature of old version that are not more enable in new version. Is there someone that have new request about that ?
what exactly are you talking about? Which request of old version? My compute-a-village thingy??
yes , i need to know if there is other request
Originally Posted by Fruity_Rudy
Last edited by code34; Apr 19 2012 at 18:14.
yeah i want that back, cause then it's not only in towns..
yes. I note it for next release. Is there other feature request ?
any update ? How*s it going , i hope you're making the computeavilliage thingy work again, i really miss it. I wanna start porting the mission again, do you already know when you're going to release? Or send me a pm, i'll beta test again..
i don't have for the moment a release date. I will release it as soon as possible but i have to do several tests.
just time for me to give more informations about the next release.
Work in the next release were focalize on the scripting portability with other map. One of my main work was relative to civilian portability.
Like you may know, the biggest problem with civilian portability is the BIS CIVILIAN MODULE. This module doesn't work with all maps, require some fix, tuning, need to be switch with other modules, etc. Require an extra work to integrate it in my mission.
As i don't want to spend more time on this code (like i did with triggers 3 years ago), i did things by myself and i code my own system.
This system is simple, and works on all maps. I don't know if it does exactly the same things as BIS module, and i don't care cause it does exactly what it should do
Other thing relative to map maker. Map maker doesn't describe the village by location.
To adress this problem, i extend the parser that i had already done on last version to detect town on the map. So, what's the new ?
WIT doesn't require locations feature anymore that give a better compatibility with maps.
I already did my test, the porting work requires:
- to depbo the map
- rename the directory name like: war_in_takistan.takistan to war_in_takistan.lingor for example
- edit the base with map editor if you want (optionnal)
- repbo the map
it's done !