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Thread: CO40 - War in Takistan: Operation Iron rains (WIT)

  1. #671
    "best 3 players select missions" worked, thanks.

  2. #672
    But do you have ace wounds , morphine and stuff in that ace 1.44 , i haven't seen it when i tried it out?!

  3. #673
    Gunnery Sergeant
    Join Date
    May 16 2003
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    524
    Author of the Thread
    i have some request about feature of old version that are not more enable in new version. Is there someone that have new request about that ?

  4. #674
    what exactly are you talking about? Which request of old version? My compute-a-village thingy??

  5. #675
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    524
    Author of the Thread
    Quote Originally Posted by Fruity_Rudy View Post
    what exactly are you talking about? Which request of old version? My compute-a-village thingy??
    yes , i need to know if there is other request
    Last edited by code34; Apr 19 2012 at 18:14.

  6. #676
    yeah i want that back, cause then it's not only in towns..

  7. #677
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    524
    Author of the Thread
    yes. I note it for next release. Is there other feature request ?

  8. #678
    any update ? How*s it going , i hope you're making the computeavilliage thingy work again, i really miss it. I wanna start porting the mission again, do you already know when you're going to release? Or send me a pm, i'll beta test again..

  9. #679
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    524
    Author of the Thread
    i don't have for the moment a release date. I will release it as soon as possible but i have to do several tests.

  10. #680
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    524
    Author of the Thread
    lo guys,

    just time for me to give more informations about the next release.

    Work in the next release were focalize on the scripting portability with other map. One of my main work was relative to civilian portability.

    Like you may know, the biggest problem with civilian portability is the BIS CIVILIAN MODULE. This module doesn't work with all maps, require some fix, tuning, need to be switch with other modules, etc. Require an extra work to integrate it in my mission.

    As i don't want to spend more time on this code (like i did with triggers 3 years ago), i did things by myself and i code my own system.

    This system is simple, and works on all maps. I don't know if it does exactly the same things as BIS module, and i don't care cause it does exactly what it should do

    Other thing relative to map maker. Map maker doesn't describe the village by location.

    To adress this problem, i extend the parser that i had already done on last version to detect town on the map. So, what's the new ?

    WIT doesn't require locations feature anymore that give a better compatibility with maps.

    I already did my test, the porting work requires:
    - to depbo the map
    - rename the directory name like: war_in_takistan.takistan to war_in_takistan.lingor for example
    - edit the base with map editor if you want (optionnal)
    - repbo the map
    it's done !

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