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Thread: CO40 - War in Takistan: Operation Iron rains (WIT)

  1. #121
    don't know if it's been mentioned:
    Have been having vehicles disapear <2 minutes after being disembarked from, annoying when your trying to load them up with kit for a long hual trip...

    any ideas what's causing this?
    "Never before in the field of human conflict was so much buggered up by so few"

  2. #122
    Gunnery Sergeant
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    Quote Originally Posted by ToadBall View Post
    don't know if it's been mentioned:
    Have been having vehicles disapear <2 minutes after being disembarked from, annoying when your trying to load them up with kit for a long hual trip...

    any ideas what's causing this?
    I will fix it in the next release

  3. #123
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    Quote Originally Posted by kayhase View Post
    Hello, this is the best coop mission i ever play.
    Is there any chance if code34 release a OA standalone with ACE version?
    i do have ArmA2 ,but lots of my friends only have OA only

    i really want to play this awesome mission with them. :P
    i will look for it.

    Does anyother features required ?

    ---------- Post added at 03:06 PM ---------- Previous post was at 03:04 PM ----------

    Quote Originally Posted by Noricum View Post
    Not so sure about it, classname is still the same.
    Nevermind, it will get fixed according to code34, thanks a lot
    yeah, but lastest version of ACE modify the snatchel functions. The ACE snatchel required to desactivate some WIT functions

  4. #124
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    wow!! what a great news!!
    Really really thanks for your effort.

    we usually use some weapons addons,so i think autoload addons module is still nessesary.

    and that's all,the original WiT is already great enough.

  5. #125
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    Quote Originally Posted by kayhase View Post
    wow!! what a great news!!
    Really really thanks for your effort.

    we usually use some weapons addons,so i think autoload addons module is still nessesary.

    and that's all,the original WiT is already great enough.
    In fact, like i don't have the ao version, you will try and give me a feed back about it. It's possible there is some bugs relative to weapons.

  6. #126
    Private First Class
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    Quote Originally Posted by code34 View Post
    In fact, like i don't have the ao version, you will try and give me a feed back about it. It's possible there is some bugs relative to weapons.
    No problem,basically there is no USMC classes , CDF classes and RU classes in OA standalone version

    and i will give you feedback while we use some weapon pack or others mods which is ACE supported already.

    Any other bugs will be report to you too.
    Last edited by kayhase; Mar 4 2011 at 10:18.

  7. #127
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    i have more modifications to do on next release, it will take some times before the next version.
    Last edited by code34; Mar 7 2011 at 22:11.

  8. #128
    Second Lieutenant Kremator's Avatar
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    Nice code34 .... looking forward to the improvements.

  9. #129
    Just to confirm that, when the task is to destroy enemy HQ, mission is impossible to be finished, due to vehicle resistance to satchels, AT-s, and all explosives.
    Vehicle, and even grid above it, stays intact.

    Besides it, best MP mission ever made, thanks a lot for your enthusiasm Code!

    ps. always played ACE

  10. #130
    I have an updated stringtable.csv with improved English strings if the author is interested?

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