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Thread: CO40 - War in Takistan: Operation Iron rains (WIT)

  1. #81
    Quote Originally Posted by code34 View Post
    I try, and i can not reproduce this bug. Are you sure to use the ACE mission version ?

    It's possible that you use the vanilla version with the auotload activated in the lobby parameters.

    In this case, if ACE was loaded on server, you saw and used the ace backpack but you didn't have all the ACE feature like restore of equipement in ace backpack at respawn time.

    When ACE is loaded on the server you have to be sure to use the ACE version mission.

    ---------- Post added at 01:44 PM ---------- Previous post was at 01:38 PM ----------



    Yes, Ace 1.8 Stable ist loaded on Server and Client and works fine, and yes, we use the ACEversion
    Not the Back Pack - The Weapen On Back -
    put your weapon on Back and respwan - The weapon on Back is gone - The BackPack ist still there.

    I make follow Changes in "R3F_revive\OnKilled.sqf" : blue lines are added, red removed


    Code:
    _ruckmags = [];
    _ruckweapons = [];
    _weapononback = [];
    Code:
    #ifdef _ACE_
            if (R3F_REV_corps_avant_mort call ace_sys_ruck_fnc_hasRuck) then {
            _rucktype = R3F_REV_corps_avant_mort call ACE_Sys_Ruck_fnc_FindRuck;
            _ruckmags = R3F_REV_corps_avant_mort getvariable "ACE_RuckMagContents";
            _ruckweapons = R3F_REV_corps_avant_mort getvariable "ACE_RuckWepContents";
           _weapononback = R3F_REV_corps_avant_mort getvariable "ACE_weapononback";
            _hasruckace = true;
        };
        #endif
    and 2 time's
    Code:
    #ifdef _ACE_
            if (_hasruckace) then {
               [player, "ALL"] call ACE_fnc_RemoveGear;
                player addweapon _rucktype;
                if (!isNil "_ruckmags") then {
                    player setvariable ["ACE_RuckMagContents", _ruckmags];
                };
                if (!isNil "_ruckweapons") then {
                    player setvariable ["ACE_RuckWepContents", _ruckweapons];
                };
                if (!isNil "_weapononback") then {
                   [player, "WOB"] call ACE_fnc_RemoveGear;
                    player setvariable ["ACE_weapononback", _weapononback];
                };
            };
            
            
            #endif
    So it works
    Last edited by mpcom; Feb 8 2011 at 12:53.

  2. #82
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    524
    Author of the Thread
    just a question , why do you remove this line ?

    player addweapon _rucktype;

  3. #83
    when is not remove, the Backback was on the position from WeaponOnBack. If change it Backback <-> Weapenonback the old Inventar form Onback is back
    Try it with addweapon _rucktype .....

  4. #84
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    524
    Author of the Thread
    Ok i have fix it with the ace version. I don't know the work around for vanilla.

  5. #85
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    524
    Author of the Thread
    nothing more for next release ?

  6. #86
    objects disapear too fastly after mission ends, somertimes when you're still in the area.
    And I really prefer norrin's revive scripts... (but the respawn in the last vehicle is a good idea)
    Last edited by fleepee; Feb 10 2011 at 14:52.

  7. #87
    Quote Originally Posted by fleepee View Post
    objects disapear too fastly after mission ends, somertimes when you're still in the area.

    yes, and when I drive a captured vehicle, it is gone and I fall full on my snout

  8. #88
    Gunnery Sergeant
    Join Date
    May 16 2003
    Posts
    524
    Author of the Thread
    Quote Originally Posted by fleepee View Post
    objects disapear too fastly after mission ends, somertimes when you're still in the area.
    what kind of objects ?

  9. #89
    I think Trucks, Tanks, Cars one time was enough for us.

    We drive with a Ural (?) back to base and from on second of the next our "backs" on the street and the Truck was gone and we died.

  10. #90
    Quote Originally Posted by code34 View Post
    nothing more for next release ?
    Fallujah
    Pc Format Official Runner Up Award 2010

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