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Thread: DX 11 and ARMA/CO ??

  1. #11
    I hope that someday they upgrade the engine to DX10 or 11

  2.   Click here to go to the next Developer post in this thread.   #12

  3. #13
    Ok.... Then what about DX11 or whatever is the latest cool hotness at that time? Would that not help on some of the issues with LOD and particles?
    "You are touched by darkness. I see it as a blemish that will grow with time. I could warn you of course, but you would not listen. I could kill you, but someone would take your place. So I do the only thing I can – I go."

  4. #14
    First Lieutenant PuFu's Avatar
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    indeed, for LOD switching it would help a lot. In fact, using DX11 in itself, you shouldn't need more than one resolution LOD anymore (in theory).

    But then again, what is the percentage of gamers owning a DX11 card? Not that many. (although more are getting one these days since it is more affordable and wider spread). Still, the games using DX11 are scarce to say the least

    Spoiler:

  5.   This is the last Developer post in this thread.   #15
    I don't think DX11 will become mainstream like DX9 until the next generation of consoles hits us, unfortunately.

  6. #16
    Also, the games that do use DX10/11 may look pretty, but mostly suck in game play.
    Cya in the CrossHairs Kill Zone!

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  7. #17
    Quote Originally Posted by SWAT_BigBear View Post
    Also, the games that do use DX10/11 may look pretty, but mostly suck in game play.
    What are you talking about?
    S.T.A.L.K.E.R CoP, Bad Company 2, Metro 2033 are just three I can name off the top of my head, all amazing games and extremely good gameplay and look great. DX11 would be amazing if implemented into OA/ArmA 2. Lighting would finally have the potential to look good.



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  8. #18
    Quote Originally Posted by Enad View Post
    What are you talking about?
    S.T.A.L.K.E.R CoP, Bad Company 2, Metro 2033 are just three I can name off the top of my head, all amazing games and extremely good gameplay and look great. DX11 would be amazing if implemented into OA/ArmA 2. Lighting would finally have the potential to look good.
    Yeah, no. It is not like BIS has several millions of reserved resources for that kind of engine coding. They need to code the engine pretty much again for the implemention of new technologies such as tesselation and better lighting and particle system. The Direct X is just an API for easier programming.

  9. #19
    Can someone summarise the better lighting of DX11? Is it anything like deferred lighting? Deferred lighting would be appropriate for ArmA2, no more hardware light limits
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  10. #20
    well, buy all the DLC they make so then they can work with a new engine upgrade with DX11 (?)

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