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Thread: ARMA 2:OA beta patch 76560

  1. #11
    Staff Sergeant Ulanthorn's Avatar
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    Quote Originally Posted by metalcraze View Post
    Textures on AA2's XM8 are still low-res.
    that's no bug! To solve this plz buy PMC addon. Whats next, complaining about low res BAF(lite) textures? btw. Not a single default unit in ArmA II is using XM8.

  2. #12
    I already paid for hi-res XM8s when I bought ArmA2. They were also hi-res up until 1.56. So yeah it's a bug.
    ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
    ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

    Giving 'authenticity' an entirely new meaning, together with Medal of Honor.

  3. #13
    metalcraze i think you are correct it looks low rez.

  4. #14
    Staff Sergeant Ulanthorn's Avatar
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    Quote Originally Posted by metalcraze View Post
    I already paid for hi-res XM8s when I bought ArmA2. They were also hi-res up until 1.56. So yeah it's a bug.
    A bug is the rotor texture on UH-60 and AH/MH-6...and that's also a model/texture issue and that wont be changed in a BETA so just stop asking for New XM8 textures in a BETA test thread. Betas are engine changes not content changes and I bet the low res textures on XM8 are not a bug but happened on purpose.

    There is already a Thread about this issue: http://forums.bistudio.com/showthread.php?t=110813
    Last edited by Ulanthorn; Dec 8 2010 at 14:52.

  5. #15
    Quote Originally Posted by Ulanthorn View Post
    that's no bug! To solve this plz buy PMC addon. Whats next, complaining about low res BAF(lite) textures? btw. Not a single default unit in ArmA II is using XM8.
    There are XM8 in ArmA 2 before even Arrowhead was out.. these PMC ones are just re skinned so if he has low resolution ArmA 2 XM8 skins they're not PMC meaning it is a bug?

    So you're wrong here.. I've seen them a million times they're not only in PMC..

    That's why I hate PMC for having the XM8 as regular weapon, we didn't really need it.. and that's the main reason, that also this DLC won't pull me over buying it..
    Last edited by RavoC; Dec 8 2010 at 15:05.

  6.   Click here to go to the next Developer post in this thread.   #16
    Quote Originally Posted by metalcraze View Post
    Textures on AA2's XM8 are still low-res.
    that will be resolved in content update not in beta

  7. #17
    Staff Sergeant Ulanthorn's Avatar
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    Quote Originally Posted by Dwarden View Post
    that will be resolved in content update not in beta
    Very nice, thanks for the information

  8.   Click here to go to the next Developer post in this thread.   #18
    BI, CEO Maruk's Avatar
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    Quote Originally Posted by metalcraze View Post
    I already paid for hi-res XM8s when I bought ArmA2. They were also hi-res up until 1.56. So yeah it's a bug.
    Yes, it is a bug (and it will be fixed).

    ---------- Post added at 07:00 PM ---------- Previous post was at 06:58 PM ----------

    I tried to gather more details about the mp related changes:

    * Patch: Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompability.

    Please note that the mp change is fairly low level.
    Marek Spanel - CEO www.bistudio.com

  9. #19
    N1 BIS, this means we get 1.57 soon.

    *crossing fingers for next week*

  10. #20
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by Mr. Charles View Post
    N1 BIS, this means we get 1.57 soon.

    *crossing fingers for next week*
    I hope because I'm not going to be able to test the beta due to the version change.

    ArmA 3 - GWAR3
    ArmA 2 - PCDF | Gossamer's Warfare
    PC - i5 3570K | EVGA GTX 780 ACX | 16GB DDR3


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