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Thread: Why was this not Included in a BIS Config?

  1. #11
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by AnimalMother92 View Post
    Maybe BIS were just having fun with the 1.56 change
    It'd be great if they took two seconds and wrote what textures they added (besides m113)

    Quote Originally Posted by kylania View Post
    I wanna know what happened to this:

    As do I, as do I!

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  2. #12
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    Quote Originally Posted by Smurfbr View Post
    Yeah, I asked what was that when the patch was released but no one answered. There is a Woodland Bradley then?
    I hope so. I NEED a BIS Bradley and Stryker in woodland. NEEEEEEED!!!!!

    Quote Originally Posted by kylania View Post
    I wanna know what happened to this:
    Me too. I hope it's the next DLC. I like trees.
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  3. #13
    Seeing as BIS been on this forum far longer than most of us they must have realized including one or two woodland M113's would have generated hundreds of threads like this demanding more content as the the community works nowadays.

    I'm sure they made the wise decision this time.

  4. #14
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by [ASA]ODEN View Post
    Seeing as BIS been on this forum far longer than most of us they must have realized including one or two woodland M113's would have generated hundreds of threads like this demanding more content as the the community works nowadays.

    I'm sure they made the wise decision this time.

    Combined operations should have had both Woodland/Desert camos on vehicles in the first place. I'm glad at least BAF did.


    EDIT: For those of you who want to use it right now, I made an addon that gives it to USMC -> http://forums.bistudio.com/showthread.php?t=111373
    Last edited by GossamerSolid; Dec 8 2010 at 16:38.

  5. #15
    _chernarus setobjecttexture [0,"\ca\islands\chernarus_summer.paa"]



    Where are the camos?

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  6. #16
    Staff Sergeant CMB Unit 01's Avatar
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    Huh.. for some reason I already had these units in the editor. Maybe ACE added the config.

  7. #17
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by CMB Unit 01 View Post
    Huh.. for some reason I already had these units in the editor. Maybe ACE added the config.
    These units? I only knew of one new m113

  8. #18
    Well, it's not a very big surprise (at least not for me) as when I tempered with ArmA 1's models and textures, I've found a lot of unused character textures (some for RACS, a lot of for an FIA-like faction), and you have some existing, but not configured models/textures discovered time to time by the community (McNool's M4A3 ACOG's are an example, but not the only). If you happen to find them, then give it a try and make it available, nobody's going to hold back you.

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  9. #19
    Staff Sergeant CMB Unit 01's Avatar
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    Quote Originally Posted by GossamerS View Post
    These units? I only knew of one new m113
    Just checked, I do have all 3.

  10. #20
    Hi,

    New vehicles is good, when you can use it...

    My favorite map is Chernarus for many reasons (Location, size, posibilities).

    Unfortunatly, almost everything usefull from OA (BTR-60, L-39...), because the camo dosent fit in the map, can't be use.

    Hopefully, great things (T-55, BTR-40) came in plain green and we can use it for many sides.

    Compatibility is very important... for me.

    A new vehicle = available for sides who should have it in right camo.

    Exemple: T-55 Plain green/CDF/RUSSIA/Takistani army

    BIS should think about that... It could improve a lot the game.

    My opinion,

    -Luc-
    Last edited by -Luc-; Dec 8 2010 at 17:25.

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