System Vitals : Q8200, 4GB 1333 DDR3, GTX560Ti, Win7 64bit Pro
Seeing as BIS been on this forum far longer than most of us they must have realized including one or two woodland M113's would have generated hundreds of threads like this demanding more content as the the community works nowadays.
I'm sure they made the wise decision this time.
Combined operations should have had both Woodland/Desert camos on vehicles in the first place. I'm glad at least BAF did.
EDIT: For those of you who want to use it right now, I made an addon that gives it to USMC -> http://forums.bistudio.com/showthread.php?t=111373
Last edited by GossamerSolid; Dec 8 2010 at 17:38.
_chernarus setobjecttexture [0,"\ca\islands\chernarus_summer.paa"]
Where are the camos?
"...to boldly go where no one has gone before."
Steam ID: Click me! | Origin ID: MrCharles9206
Well, it's not a very big surprise (at least not for me) as when I tempered with ArmA 1's models and textures, I've found a lot of unused character textures (some for RACS, a lot of for an FIA-like faction), and you have some existing, but not configured models/textures discovered time to time by the community (McNool's M4A3 ACOG's are an example, but not the only). If you happen to find them, then give it a try and make it available, nobody's going to hold back you.
New vehicles is good, when you can use it...
My favorite map is Chernarus for many reasons (Location, size, posibilities).
Unfortunatly, almost everything usefull from OA (BTR-60, L-39...), because the camo dosent fit in the map, can't be use.
Hopefully, great things (T-55, BTR-40) came in plain green and we can use it for many sides.
Compatibility is very important... for me.
A new vehicle = available for sides who should have it in right camo.
Exemple: T-55 Plain green/CDF/RUSSIA/Takistani army
BIS should think about that... It could improve a lot the game.
Last edited by -Luc-; Dec 8 2010 at 18:25.