View Poll Results: What kind of mission genre do you like best?

Voters
124. This poll is closed
  • Stealthy SpecOp missions

    43 34.68%
  • Assault missions where an army gorup attacks an objective

    56 45.16%
  • Pilot missions

    21 16.94%
  • Vehicle crew missions

    9 7.26%
  • Counter insurgency missions

    32 25.81%
  • Others

    26 20.97%
Multiple Choice Poll.
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Thread: User mission requests!

  1. #281

    deathmatch map

    So I suck at maps or i would do this myself but if possible could someone make this for me. A squad deathmatch where you pick your gear and your squad of 4 and fight to the death in a big city you only have 1 life and there would be 3 or 4 teams. If someone could make this me and my friends would be so happy.

  2. #282

    Simple battlefield like mission

    Is there any mission, or is it possible to make one that acts like some sort of battlefield type mission? Like battlefield 2 that is, where you used to capture certain points by using staying at a flag for a period of time. But then with enemy patrols, not only soldiers but tanks and helicopters etc too.
    Basicly something like this= 1. you head to a village 2. beat the enemy there 3. take over 4. repeat (you win when you take over all villages).

    It doesn't have to be anything fancy, I'd just like something that's a bit dynamic so it's replayable, and also something tense. (I saw people play a mission they made in, what they said, 10 minutes. Those were amazing. Though they don't share that particular mission sadly). Thanks in advance!

  3. #283
    Gunnery Sergeant Phantom Six's Avatar
    Join Date
    Nov 28 2010
    Location
    The Track or the Mission Editor
    Posts
    506
    Quote Originally Posted by vaaern View Post
    Is there any mission, or is it possible to make one that acts like some sort of battlefield type mission? Like battlefield 2 that is, where you used to capture certain points by using staying at a flag for a period of time. But then with enemy patrols, not only soldiers but tanks and helicopters etc too.
    Basicly something like this= 1. you head to a village 2. beat the enemy there 3. take over 4. repeat (you win when you take over all villages).

    It doesn't have to be anything fancy, I'd just like something that's a bit dynamic so it's replayable, and also something tense. (I saw people play a mission they made in, what they said, 10 minutes. Those were amazing. Though they don't share that particular mission sadly). Thanks in advance!
    Is this what you're looking for? http://forums.bistudio.com/showthrea...p-OA)-CTI-Utes

    Battlefield like mission by Zonekiller.
    Phantom Mission Site Download my missions, view screenshots, and check out a step by step mission editing tutorial here - - - - - - - - - - - - - - - - Join CiA Coop Nights
    Spoiler:

  4. #284
    Quote Originally Posted by Phantom Six View Post
    Is this what you're looking for? http://forums.bistudio.com/showthrea...p-OA)-CTI-Utes

    Battlefield like mission by Zonekiller.
    Oh wow, that sounds perfect! Thanks!

  5. #285
    Hi guys, I'm looking for more sniper SP missions like the "one shot one kill" mission. can you suggest anything? thx

  6. #286
    check my campaign, i dont know if any recent changes in the game have affected it. Its a sniper campaign.

    Link in my sig.

  7. #287
    Hello, I am looking for a mission I played somewhere, Its set in lingor island where you are a USMC (( its a COOP mission )) where you must take over town like when its taken over its blue if enemies green, and its dynamic that the enemies will come and take the town over again?

    Thanks a bunch

  8. #288
    Lance Corporal
    Join Date
    Jul 1 2012
    Location
    Los Angeles, CA
    Posts
    53
    Quote Originally Posted by andreamit View Post
    Hi guys, I'm looking for more sniper SP missions like the "one shot one kill" mission. can you suggest anything? thx
    I just released a two player sniper mission with my mission pack. It should be playable solo, and I would love to get some feedback on it.

  9. #289

    Futuristic WF conversion

    kinda like to see something like Warfare in future/space.
    kinda like Carrier Command but on Arma2 engine/perspective.
    or Medieval Warfare
    or WWII Warfare.
    or US/Mexican war Warfare.
    or Colombia/Vietnam/Iraq and God only know what war-Warfare
    with several emphasis on war economics, logistics, strategy, planning and role-playing-alike personal customization[who said that RPG and wargames cannon co-exist ? :]

  10. #290
    Quote Originally Posted by BasileyOne View Post
    kinda like to see something like Warfare in future/space.
    kinda like Carrier Command but on Arma2 engine/perspective.
    or Medieval Warfare
    or WWII Warfare.
    or US/Mexican war Warfare.
    or Colombia/Vietnam/Iraq and God only know what war-Warfare
    with several emphasis on war economics, logistics, strategy, planning and role-playing-alike personal customization[who said that RPG and wargames cannon co-exist ? :]
    3/4 RTS Layer
    Not sure if this is related or not, but I was spectating after getting fragged on a no-respawn HC Teamplay server, and I used Free Camera to watch the battle from a 3/4 perspective. It was then that I realized how cool it would be if a Company of Heroes or Command and Conquer type of game play layer was added - control of resource points in cities/towns/airfields, selecting entire squads and ordering them around, zooming all around the map from a birds eye view. It seems like much of the capability is already there in the engine, would just need to camera angles, a ton of new GUI elements tailored for that gameplay, PIP camera functionality, and whatever else have you. Best of all, like what I've seen of Carrier Command, and in a few other RTS/FPS hybrids, you could still zoom in and take control of any live unit.

    If anyone is working on it or is interested in working on it let me know, I think the idea has potential for a totally new form of gameplay. While I'm intermediate with scripting, I am an interactive designer by trade and could produce the GUI with ease.

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