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Thread: GeneralCarver Second Primary Weapon Script

  1. #1

    GeneralCarver Second Primary Weapon Script

    Compatibility:
    1. Any version of ArmA 2 or its expansions.
    2. Respawn compatible
    3. Multiplayer compatible

    Use Disclaimer: This script is 100% open source. Use and edit as you wish.

    Description:
    This script adds the ability for a player to have a second primary weapon. The player can switch between weapons via his action menu.

    Demo Video:
    http://www.youtube.com/watch?v=2q2PgNNPPIY

    Known Issues:
    1. If a mission has respawn, upon respawn if the player has a second primary weapon stored, it will still be available.

    Installation Instructions

    1. Copy the "scripts" directory from the sample mission over to your mission's directory.
    2. Copy the contents of the sample mission's init.sqf to your mission's init.sqf.
    4. Play and enjoy.

    Download Link:
    http://www.4shared.com/file/ZjtPjhZR...c_pri_wpn.html

    -Note: At this time I do not give ArmAholic approval to host this script. ArmAholic admins can contact me via PM.
    Last edited by GeneralCarver; Dec 4 2010 at 05:42.
    "Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity." - General Patton

  2. #2
    This script works great! And works great in multiplayer!

    My only complaint is that we can't load up a rifle on magazines, then put the rifle and all of its mags in the invisible "backpack" and then grab a M249 saw with plenty of mags, then switch weapon to the rifle and still have all of it's mags while the M249 and its mags go into the "backpack."

    Basically, the sharing of the inventory space. Is there a work around for this script to include this? I've seen it on some Domination servers that have the action labeled i.e., "switch M16 to backpack" and etc., etc.
    "I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."

  3. #3
    Corporal GeneralCarver's Avatar
    Join Date
    May 27 2007
    Location
    Indiana, USA
    Posts
    96
    Author of the Thread
    No way man. You want a Xeno "magical pocket" your on your own. I like having the limitation. Carry a backpack if u need more ammo.

    Feel free to edit the script if you like and add that feature for yourself.

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