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Thread: [Island] NG-Studio present "Isola di Capraïa"

  1. #241
    CWR² Developer Bushlurker's Avatar
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    Aug 27 2004
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    Under a bush, somewhere in Scotland...
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    Yeah - that's the idea, Gamerz...

    If you have a file called "sand2.paa" AND another persons island also includes a texture called "sand2.paa" AND someone loads both islands at the same time - then weird stuff can happen... For that reason alone it's always a good idea to make everything a little distinctive... with a unique tag at the beginning...

    This can be your own "nametag" - like "NGS_"... though watch out for if in the future you make another island, it also has sand - a different sand texture - and you call it "NGS_Sand2.paa" as well... In that case you'd have tagged your files OK, but you'd be conflicting with yourself! if you loaded both your islands at once ...
    I've fallen into that trap before...

    For that reason, I DO tag all my files, but I use a tag specific to that project... eg:

    "Capraia_Sand2.paa"... something like that - so this file is labelled as unique to this particular project... then there's no possibility of any conflict with either other peoples work - or your own future work...


    B

  2. #242
    ok, understood ! I'll do that ! Thx for this information. if you have another tricks, don't hesitate !


    What else ?

  3. #243
    Sergeant Simon1279's Avatar
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    Jul 10 2009
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    I've experienced a very strange problem with this island, i've ported a domination 2 by xeno v 2.54, i use the same template for all islands and for all of the domis i port on many different maps everithing working, side main etc, in this island is the only one wich make my non damaged mhq and lift chopper respawning even if they aren't damaged, the only place on all of the map where do this doesn't happens is the first hill between forte san giorgio and the red and white striped tower (don't remember its name right now), in the rest of the island my vehicles do respawn.....only here, i've ported on fallujah, panthera, lingor, duala the same domi and this issue doesn't happens....
    I donno why

    PS I really love this island, and i'd like to solve this problem, because this domination is very very nice on this island wich i consider the best arma2 island addon, panthera and all of the others are none in front of this one

  4. #244
    I wasn't going to dig up the thread, but I just had to tell you guys what an outstanding job you did with this island. It's stunning, really well designed. It's the most natural looking terrain I've seen in a user-made island. The setting has me even more pumped for Arma 3. Exceptionally well done.
    hackers come in my server, make people dance

    Click to see my Rig!
    Spoiler:

  5. #245

  6. #246
    I have an important note about this map. The extension .iso is often blacklisted on FTPs, and the map name could make it difficult to host this through public servers. I would advice that the map extension is given a different named (anything that isn't --- 'iso' --- would avoid blacklisting).

    Otherwise great map, currently (hopefully, if we can negate the above issue) being used for a campaign by 16AA.

  7. #247
    I think you can do it yourself? and if necessary repeat the pattern file (bisign and Bikey)

  8. #248
    Being unfamiliar with how islands are made, could you detail where this would be changeable?

    Many thanks.
    Harlow | 16 Air Assault Brigade MilSim Group

  9. #249
    rename the island's mod & repeat the pattern file (bisign and Bikey) => https://community.bistudio.com/wiki/...don_Signatures

    ---------- Post added at 02:34 AM ---------- Previous post was at 02:29 AM ----------

    Ok, now ! the support of this mod stop today ! sorry but i come here very rarely ! Nanucq_R3F or OldBear_ADO can maybe help you if you need.
    Last edited by Gamerz; Aug 5 2012 at 00:40.

  10. #250
    Appreciate a great island, appreciate your work.

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