Don't touch the HDD. Use a second HDD to recover it.
And one can extract the data from a wrp to re-create pew with mikero's tools.
Don't touch the HDD. Use a second HDD to recover it.
And one can extract the data from a wrp to re-create pew with mikero's tools.
he he maybe i'm lucky... i've transfered some files on this project to another user of my arma team.... then i've the last *.wrp Thank's pvpscene
Make sure you have backups. I got several permissions for OFP/A1 island conversions but majority of authors didn't have any backups of source files.
IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)
Err... Mi-48 Caiman in A3? Bitch please...!
Which is no problem thanks to mikero's efforts.
does ALICE work on this island as cannot seem to get civis to spawn
Thnaks and love this map !
OK,
At this time :
=> ALICE work (with civil ambient extension)
=> New objects on map
=> New villages on map
-- La Roca
-- La Torre Ragna
-- Pescara
-- Vione
-- Il Saracino
-- Corsaro
=> Modified Villages
-- Valorosi
-- Malizia
=> New rocks implantation (on ground~earth & on/under sea)
=> Modified Relief on multiple area. (For more realistic erosion)
=> New Vegetation (actually only around Malizia)
=> Map GPS 3x3 digits to 4x4
=> Some little modifications on roads
=> 3 more Oil Stations
-- Malizia
-- Il Saracino
-- Speranza
=> 3 Derricks on the sea
=> Some modifications on the "Military Training Camp" now named "Campo Militare"
==========Coming soon !===========
=> Intro.sqf for capraia
=> Forest on the mid and the south of the island.
=> maybe more ground textures
Last edited by Gamerz; Jul 5 2011 at 02:02.
Somebody knows how to use flatarea, flatareacity, flàtareacitysmall, strongpointarea, what it does ? And where i put it on map ?
They are landmarks (not shown on the ingame map), used for modules and Warfare (-AI). I believe also recent versions of MSOs make use of this.
It helps scripts to find suitable areas for staging troops and building bases and outposts.
Hi Gamerz...
All these areas are basically zone markers - placed exactly the same way you'd place a "city center" marker for Ambient Civs, or "Vegetation Fir", or a "Names" marker to give a location a placename in Visitor... for Warfare-type missions... they're actually pretty much what they sound like.. eg: a "flatareacitysmall" might be a small 20m zone marker - placed in Visitor - on a small flat open town area... no name, just an invisible marker. "border crossing"s are usually placed near the ends of roads that lead off the edges of the map, etc
Warfare spots these markers and uses them to place suitable items/compositions in suitable areas at the beginning of the mission... MSO missions use the same thing...
It can get kindof tedious placing all these markers by hand in Visitor... fortunately - the MSO mission "package" is considerably smarter than Warfare... it'll look at your island - decide where these spots should be (usually reasonably well), and place the zones itself!... better still - it can be set to output it's list of zones config entries - ready to be included in your island config!
... or so I'm reliably told.....
I haven't actually tried this as yet, though I chatted to Tupolov briefly about it a week or two ago, and as far as I can tell it's just a matter of editing a script flag to enable text output, then running the mission on your island...
I'd suggest you have a word with Wolfy.au or Tupolov or one of the MSO team - find out exactly how to enable config output, then pick a MSO mission and run it - see what sort of zone list you get... you may be able to pretty much incorporate that directly into your island config and save a bit of time...
B