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Thread: PMC Campaign Mission 9

  1. #11
    The AI's better with a grenade launcher than I'll ever be... if they figure out how to use the M79 or M203, we're f*cked!

    Provide a stable platform, don't travel too fast (or too slow), and circle the town counter-clockwise, that worked fine for me.
    Spoiler:

  2. #12
    My m32 gunner refused to fire at all. I cheated out of this mission because I dislike flying (with anything that does not have hellfires).

  3. #13
    Quote Originally Posted by Gaia View Post
    There's no health regeneration. There's no scripted damage. This is ARMA 2
    Spoiler:


    So yeah... Didnt really like this mission.

  4. #14
    ok, I am on the same mission.

    Is there anywhere to re-arm my chopper? I keep running out of door granades and there's just a few baddies left. Do I have any alternative other than starting again and trying to conserve ammo?

  5. #15
    I know that this thread has been dead for some time. But I have the same problem as L3TUC3, my gunner never fires a shot and I only have 14 rockets. What to do?

  6. #16
    First of all, you're not using any mods, are you? If so, disable them. Never use any mods with official missions/campaigns. I had no problem with the AI not firing, make sure that he CAN fire, that means, he has to see the enemy, and don't fly at top speed, as that may make it hard for the AI to acquire and fire on the bad guys. Fly low and slow, and make sure you are pointing the door gunner towards the targets.

  7. #17
    I do have some mods installed. Blastcore, JSRS and some islands. I will try to disable them and fly as you said. Thanks for the tip

  8. #18
    Quote Originally Posted by tody View Post
    I do have some mods installed. Blastcore, JSRS and some islands. I will try to disable them and fly as you said. Thanks for the tip
    Blastcore JSRS and Islands have no influence on the gunner not engaging the target. As long as you're not using any AI behaviour mods everything should be fine. Did you reveal the target to your gunner? Once you did that . . . command the gunner to open fire or engage at will. If that doesn't help than there's something broken ingame.

    cheers
    Last edited by nettrucker; Jun 8 2012 at 18:18.
    Do you like music?
    http://www.alchemydivine.com/index.html

    Originally Posted by walker
    Took out myself and two other squad mates bouncing a grenade off a wall.

    Originally Posted by CarlGustaffa
    Bah, I've done that since OFP I can't hit a barn when I'm trying to. But with nades, I can hit a barn when I'm not trying to

  9. #19
    That might very well be the case here, but you can't really be absolutely sure without extensive testing. I've heard about and encountered several instances where mods were causing problems in unrelated areas which they seemingly should not have affected at all. Sometimes it's the combination of two or more mods that causes a conflict that has totally unexpacted effects. So it's always safest to play the official missions without any mods at all. And if you do play with mods and encounter problems, your first action should always be to disable all of them and see if the problem goes away or not.

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