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Thread: Evolution for Lingor released

  1. #31
    Sergeant Major eggbeast's Avatar
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    great feedback. there are some issues here we are working on, others I can suggest a fix...

    T menu works fine now - we've been tweaking it to get rid of the displayvendor error message. Some people use T for other things (e.g. in ACE) so Blazes added it as a radio option. However the radio option comes up on all players screens - we need to make it client only.

    the black screen is a pain. it happens usually to the last player to join, when someone else joins after them. not sure why. think it's part of the intro that needs making client only somehow.

    AI air assets - On lingor it is too small so you get a lot of air traffic near base. There is a variable to reduce this but it is currently disabled. We will reinstate this soon.

    AT character making a static weapon - make sure he has his PRIMARY weapon (rifle) equipped, if he has rocket or pistol out then it is positioned above the barrel of the rifle on his shoulder! (pointing up instead of in front of player) - We have also recently fixed the bug that makes you fly off if you accidentally mount it when it's being placed, but it's only a basic workaround for now.

    For enemy troops the reinforcement times of 5 mins are actually a lot longer because a randomised factor is used as well. Set them in the parameters menu at mission start. There will be a working one for air units soon....

    do you fuind the KA60 bounces on the rubble patch and keeps exploding?

  2. #32
    We're using the 3.1 version and i hanv't seen a bouncing ka50.

    Problem we had;

    The halo didn't work for the most part, people would just fall from the sky while standing up. We did have a few guys who said it worked.

    I couldn't figure out how to make the entire group know which side mission was going on. I thought I had remembered this being in the arma1 version, maybe I'm mistaken.

    What we have felt it might need is proper supply vehicles for things like mortars and the like. ALso the weather system seems a bit too fast, possibly making the storm systems larger and more spread out in general might reduce the 15 rainstorms a day feeling

  3. #33
    Sergeant Major eggbeast's Avatar
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    its the ka60 that comes with PMC DLC addon - its in the lingor version of the mission.

  4. #34
    Sergeant Major eggbeast's Avatar
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    here's the proof - the ka60 spawns then bounces way up in the air
    http://i162.photobucket.com/albums/t...ka60_bug_1.jpg
    then crashes down and explodes, taking out any vehicles paced near it
    http://i162.photobucket.com/albums/t...ka60_bug_2.jpg
    this, despite many other helicopters respawning without a problem

  5. #35
    Sergeant Major ])rStrangelove's Avatar
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    Again, awesome mission eggbeast, thx for the great session. Sorry didtn make it afterwards.

    What amazes me the most is the perfect performance in combination with Lingor. It runs better than the old Evo Blue on Sahrani.

    Spoiler:

  6. #36
    Sergeant Major eggbeast's Avatar
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    yeah. we've just got a few more fixes to work in and then we'll re-port the mission to takistan, sahrani, lingor, chernarus, duala, panthera and lowlands, with blue, red and modded (weapons, vehicles & units) versions = 21 missions in all.

    there are not many bugs left to fix now.

  7. #37
    Quote Originally Posted by '[506th PIR

    I couldn't figure out how to make the entire group know which side mission was going on. I thought I had remembered this being in the arma1 version, maybe I'm mistaken.
    That would be excellent or if only one slot could complete the side missions be it SAR dude or something. Can get messy when people starting side missions and not completing them.

    Another suggestion for Lingor is randomise the order of the towns, we find we take a town and then move to a certain position for the next town very linear.

    Another suggestion is port it to Fallujah
    Pc Format Official Runner Up Award 2010

  8. #38
    Sergeant Major eggbeast's Avatar
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    we tend to do a town then some side missions to break it up
    you need a teamspeak/ventrilo based squad to do side missions properly - ideally the commander (with his spawnable recon hq spawn point) should lead.

    the public can assault the city with MHQ ambulance and leave you to it.

    that's the way we tend to play anyway...

    anyone over 18 is welcome to join us in teamspeak to play side missions any night of the week - xfire me for details to drop into the server and say hi

    is fallujah big enough for evo? never downloaded it

  9. #39
    Sergeant Major ])rStrangelove's Avatar
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    Quote Originally Posted by eggbeast View Post
    is fallujah big enough for evo? never downloaded it
    It could work if you setup a smaller number of capture areas in different parts of the big city. (N, S, W ,E and maybe 4 outside the city in NW, SW, NE, SE) So 8 areas might be a good number.

    Its very big.

  10. #40

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