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Thread: Evolution for Lingor released

  1. #21
    Good to know, I'll give it a try.

    Edit, the save gear script doesn't work for me or anybody else no matter what.
    Last edited by Lt Gunner; Dec 7 2010 at 16:20.

  2. #22

  3. #23

  4. #24
    Sergeant Major eggbeast's Avatar
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    are you running any mods? save weapons works for all of us 100% of the time in the way described

  5. #25
    check PM, dont want to clutter your post...

  6. #26
    Sergeant Major eggbeast's Avatar
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    done - looks like an ACE conflict to me

    well we have completed the mission now 3 times this week and it is hard but fun.
    main error seems to be the T menu displayvendor message which Blazes fixed before so I'll port in the script changes for this.
    Haven't tested the side missions extensively. That's the next task. Assassination needs some detailing as the current location of the sniper spot is too high
    any other bugs to report?

  7. #27
    Sergeant Major eggbeast's Avatar
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    Mission updated to v2 - see link in first post

  8. #28
    Sergeant Major eggbeast's Avatar
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    and again - spaced out the choppers in base as the KA60 seems to bounce a lot when it respawns
    added new PMC weapons to ammo crate and the armoured SUV and KA60 variants

  9. #29
    Sergeant Major eggbeast's Avatar
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    arggh the PMC ka60's when they respawn ALWAYS respawn on their roofs andthen bounce up in the air and then explode when they land. they can set off a chain reaction, destroying every vehicle within 100m
    must be a bug in their model or something. they make a rubble pile and a burning wreck and then whe nthey respawn they seem to bounce off the rubble, turn upside down, go 20m in the air then crash down with a hell of a bang, and it goes on over and over again for like months...

  10. #30
    its currently running on the 506th server

    we were having T menu issues (some not working at all (sniper i think) and many times everyone got the T menu when one clicked it)

    blackscreen-outs when others joined for about 3 to 5 seconds for the first 5 minutes of play

    massive amounts of base raping AI air assets sporadically

    AT character had issues planting his arty occasionally (would be hard as hell to get it close to the ground)




    It's still fun as hell not to mention hard as hell, but it would be nice to have longer reinforcement times.

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