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Thread: Warfare BE: ACE Edition

  1. #291
    Could someone please tell me what I'm doing wrong with trying to run this on a dedicated server? I only want to play by myself with the AI, but using LAN mode appears to be buggy right now as i can't build anything and the AI often stands around doing nothing.

    For some reason when i try to join my dedicated server i just get a black screen saying "Wait for host", i can connect find if i disable ACE etc so i don't think its a port/firewall problem.

    I'm using A2/OA in combined ops mode and have installed ACE using the six updater.

    Heres my dedicated server shortcut: "C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\ARMA2OASERVER.exe" -config=TA2DST_config.cfg -mod=@ACE;@ACEX;@ACEX_RU;@ACEX_SM;@ACEX_USNavy;@CBA

    And my server cfg file:


    Code:
    // Server Config Generated by Tophes Arma 2 Dedicated Server Tool
    hostName = "Warfare BE Ace";
    password = "test";
    passwordAdmin = "test";
    maxPlayers = 10;
    logFile = "";
    voteThreshold = 0.33;
    voteMissionPlayers = 3;
    reportingIP = "127.0.0.1";
    timeStampFormat = "None";
    motd[] = {};
    motdInterval = 3;
    vonCodecQuality = 3;
    disableVoN = 0;
    kickduplicate = 0;
    verifySignatures = 0;
    persistent = 0;
    BattlEye = 1;
    doubleIdDetected = "";
    onUserConnected = "";
    onUserDisconnected = "";
    onHackedData = "";
    onDifferentData = "";
    onUnsignedData = "";
    regularCheck = "";
    
    class Missions
    {
        class Mission1
        {
        template = "WarfareBE_069_ACE_15.Zargabad";
        difficulty="regular";
        };
    
    };
    Does anyone have any idea what I'm doing wrong?

    Thanks

  2. #292
    I'd start with running the game in Combined Ops mode, as it seems you have seperate OA installation.
    Search for instructions how to run CO, or simply start the server through Six Updater by enabling the "Server" checkbox, and setting the TA2DST_config.cfg inside Game Profile -> Config field.

    And otherwise start with sharing your server and client rpts. http://community.bistudio.com/wiki/rpt
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  3. #293
    Wow thanks for the quick reply! Starting the server using the six updater fixed the problem completely! Thank you so much.

  4. #294
    Quote Originally Posted by Citnarf View Post
    Wow thanks for the quick reply! Starting the server using the six updater fixed the problem completely! Thank you so much.
    NP :-) SU for president!

  5. #295
    I found out why the desert camo men and vehicles were being used at the game start. Opened up 2.069 ACE version in the editor and the starting units were incorrect. For example, in chernarus, the blufor faction was US army with the desert stryker MHQ. In takistan, the opfor was set completly to russia .
    I opened up the orginal Warfare BE for CO and in those missions they seemed mostly correct. Also editing version.sqf in the ACE chernarus map to define camo=1 seemed to fix spawned vehicles like supply trucks but as blufor the base patrols were the US army desert camo. uggh

  6. #296
    Hi, looking for a quick answer.
    About the above. Is there no way to play the ACE version as the USMC on chernarus?
    Green netting, USMC lav HQ, etc..

    Much appreciated.

    /edit
    Changed the camo variable in "version.sqf" and switched out the characters in the editor.
    Works now like it should now on chernarus for me.
    Last edited by AlexVestin; Aug 30 2011 at 18:17.

  7. #297

  8. #298
    Lance Corporal atikabubu's Avatar
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    Mar 24 2010
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    Methinks Joehunk is rather MIA...
    Last Activity: Jun 24 2011 22:09

    Anyone care to jump into the boat?

  9. #299
    Not MIA anymore, he's still here.
    Last Activity: 16.09.2011

    Joehunk, please, it would be great if you update Warfare BE ACE edition to 2.070. I am desperate for that Javelin to work again, which doesn't seem to work in 2.070.

    EDIT: Nvm he's been away ever since.
    Last edited by jeremyhak2; Oct 14 2011 at 03:47.

  10. #300
    Just about finished porting to 2.07 So far I have a workable Fallujah, Lingor, and Zargabad. And the others will only take a little bit to convert. There was a ton I had to add and modify and figure out using Joe's previous versions and Benny's stuff.

    A couple things to note prior to release.
    -I have added two new parameters. ACE wounds and stamina. Without stamina backpacks are disabled. I tried to implement the ACEwounds death camera, however its buggy and it doesnt seem to be working properly. I might remove it depends of what folks are saying, in any case you can hit escape and poor man revive without penalty although sometimes the code gets fubared and youll end up at the holding point on that map. You can always respawn again though and keep your gear. No biggie.
    -The nearest AI if fairly close will come and revive you, so thats pretty cool.
    -Can full heal in the field.
    -Backpacks after purchased you must buy them, or store the loadout with the backpack in the weapononback slot or it wont be saved or respawned correctly. Couldnt figure out why... So put it on your back and hit buy again once youve got everything you want in it correctly.
    -Ace gear menu is slightly modified but completely works. You can switch teammates on the upper right above you main slots using the arrows.
    -Most Ace gear is loaded except for the CSW's. I put them in the config but I havent worked out all the bugs there if anyone knows give me a shout.
    -New squad templates have been created. They are ACE infantry level 1, 2, and 3, motorized ACE, and ACE mechanized level 1 and 2. No change in the armor department.

    Thats all I can think of for now. Unfortunatly the bug where AI squads spawn like the whole chinese army even though theyre only supposed to be able to spawn 12 or so really kills it, but hopefully he'll fix it eventually and I can throw that in here. Heres a quick preview so you guys can give it a shot and give me some feedback.

    Oh and youll need McNools TierOne operators, cause I like them and thats what I used. Its my party.

    -Fallujah
    http://www.mediafire.com/?flwm05z39i2rtnc
    -Lingor
    http://www.mediafire.com/?kggkamc3sdqz75t

    Gimme feedback...
    -Wild

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