yes thats my server, PM me if u wana do some test i got a few players willing and voice comes, the server is 8 cores and 48GB with a 100mb connection, but most are expert gamers but noob Arma players if u know what i mean.
yes thats my server, PM me if u wana do some test i got a few players willing and voice comes, the server is 8 cores and 48GB with a 100mb connection, but most are expert gamers but noob Arma players if u know what i mean.
If not already, can the PRC-119's in ACE be added since they are cross compatible with ACRE. We use ACRE, just not the ACRE models so as to avoid locking players who dont have ACRE from the server.
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I tested Fallujah last night and it never desync'ed for me. Note that when I say "desync", I am referring to the "Desync" stat that appears when you select "Players" on the map to look at their net stats. I am not referring to "warping" which is a different thing. I did see a couple of AI's warp even at close range on Fallujah, much more noticeable than on other maps. My guess is that this is just because Fallujah is a pretty heavy duty map and/or has lots of cap points close together so more AI's are spawned.
Also SirScorp mentioned to me in a PM that the desyncs tend to happen when someone joins. This is definitely true for me (although I just see heavy lag not a desync). I will often get the "red broken chain" icon for a short time when someone joins. Historically Warfare BE has had join-in-progress issues with ACE, to where some early versions of my mission would not JIP at all. I think it just has some heavy duty setup that temporarily starves the server.
I got a hold of woore's mission and grabbed the updated EASA config. I'll be making a new release with that this weekend most likely.
yep did more tests, dysinc is what is under the player status. it has something to do with squad leader AI and what they are doing for sure. we did one without them and it ran smooth as butter Evin when all the city resistance was light up.
also found another bug which is u can spwan more than 3 guys in your squad. tested on different maps but still have that. it seems from what i see on the issue list on .69 WF BE that the first 2 parameters are broken "AI Leaders will spawn more than what u set them to be, and ur squad number will be 3" wish those can be fixed easily"
also if u can grap the Items files from woores that will be great he added allot of units to the buy menu
Joehunk, what do you know about action called "ask autor's permission?"
Woore you posted earlier in this thread, right after I posted my 2.069 update:
I took that as a request to fix it, and sort of tacit permission to roll in your fix that already existed (as an alternative to the rather silly option of replicating your fix from scratch myself). I apologize for not asking. I thought it reasonable to expect no objections after you used the gear interface I wrote in your mission. Was I mistaken?EASA configs are still bugged
You may use it, if you'll use more parts from my mission, as configs, etc., just add my name to the description, "by Benny,...". Just simple decorum. I've tried to ask for your menu, but you was out of community))
Last edited by woore; Jun 15 2011 at 16:11.
Update!
A couple bug fixes.
1. Incorporated woore's EASA fix, thank you. I added you to the credit line.
2. Javelin CLU is now available for purchase
Woore I looked at your configs, and they should not be too hard to pull in. Your code is structured a little differently than mine so it was not as simple as pulling in the EASA which was just a single file replace. I'll get to them as soon as I can block out more time, but I wanted to get the bug fixes out ASAP.
See OP for link.
Thank you much Joe for the update. Not sure if you caught my previous but it would help a heck of a lot if the PRC119 rucks could be added to all the teams. Im always having to edit the mission and put them in.
Our organizations server is now running your warfare 24/7 and likely will until we get a second public server here shortly.
Last edited by woore; Jun 17 2011 at 06:49.