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Thread: Warfare BE: ACE Edition

  1. #201
    Well I had some technical difficulties with the wounds parameter, so I missed today's ACE update. But Sickboy hooked me up with the goods so I should be good to go for next week. Be looking for a release next couple days.

  2. #202
    JoeHunk, I'm thinking the stuck AI is likely a CBA conflict, what do you think? And do you think any of the ACE guys would help you iron out the stuck AI issues. I can post on their developer ticket system but your the man making it.. You know much more about your baby than I do. LMK

  3. #203
    How many AI are running around on that server and what speed does it have. In Arma2 every AI is a seperate entity and they are all lookgin moving etc all the time. In Arma2 you can use up to 1200AI at a times and with some functions even more up to 10k. The simple fact usually is that you need a super computer to make everything run oke with amounts above 300. Ive seen it that if a server is "too slow" (might be a nice system but arma2 will kill it) or there are to many AI it will start to lag. If the lag will stay for long time the AI are no longer updated and they will not move. so either reduce the number of AI you use or test it on a faster sysem (like your PC > dedicated server)

  4. #204
    Quote Originally Posted by djczing View Post
    Ah ok - my bad.

    I plan on running the latest on a couple of maps when I get a chance.

    Ill let you know what I find. Sorry - I know that doesnt do much for you right now, but...

    btw - I run ACE, GL4, Zeus, JTD.

    So far (on fallujah) I havent seen obvious signs of AI stopping.
    could you or anyone else explain what steps are needed to get this up and running (ACE with GL4, Zeus and JTD)

  5. #205
    Larsiano...

    its a AMD Opteron 175 2,2GHz dual core, 3 gigs DDR memory (mebbe 333mhz?) all the hard drives are 7200 RPM, OS is Windows Home Server (based on Windows 2003 Server)

    However the gameplay is smooth other than the stuck AI.

  6. #206
    Hey Joehunk, did you ever get the wounds parameter to work?

  7. #207
    Why the map cant run in my dedicated server ? anyone have the same problem ?

  8. #208
    There's wide vaerity in the term "Stuck Ai".

    Type A: Ai-Leaders standing still just waiting for insured (inconcious subordinates)
    Type B: Ai-Leaders standing still @ their respawn
    Type C: No-Name in Team-Command menue
    Type D: "Error: no-vehicle"

    Solutions:
    Type A: Go into the Command Menue and disband the injured Unit(s)
    Type B: Take a Flashbang and flash them (Try multible times)
    or change their teambehavior ... or both. works for 95%.
    Type c: Disband all units from the Group but the Leader (Dont disband him, or he'll get Type D)
    Type D: No known fixes.

    Be aware! Dont hit "respawn" "Type C" Ai, ... thats the best way to make them "Type D"

    Type C and D are a something even Benny can't solve (AFAIK),
    cause this problems are rooting to stressed Servers in connection with JIP
    (isPlayer) ... should be fixed in 1.58 OA.
    Tried beta, wasn't fixed -

    PS.: to generally prevent Type B AIs, make sure that there are as less as possible Objects in a radius of 30m around the Factories. If you build your factories too close to forrests or treetrunks they'll start to block.

    hope it helps

  9. #209
    Could we get more weapons for Us army? (default ACE weapons)
    Last edited by ]TG[Gored; Mar 2 2011 at 02:17.

  10. #210
    Quote Originally Posted by fREAk. View Post
    There's wide vaerity in the term "Stuck Ai".

    Type A: Ai-Leaders standing still just waiting for insured (inconcious subordinates)
    Type B: Ai-Leaders standing still @ their respawn
    Type C: No-Name in Team-Command menue
    Type D: "Error: no-vehicle"

    Solutions:
    Type A: Go into the Command Menue and disband the injured Unit(s)
    Type B: Take a Flashbang and flash them (Try multible times)
    or change their teambehavior ... or both. works for 95%.
    Type c: Disband all units from the Group but the Leader (Dont disband him, or he'll get Type D)
    Type D: No known fixes.

    Be aware! Dont hit "respawn" "Type C" Ai, ... thats the best way to make them "Type D"

    Type C and D are a something even Benny can't solve (AFAIK),
    cause this problems are rooting to stressed Servers in connection with JIP
    (isPlayer) ... should be fixed in 1.58 OA.
    Tried beta, wasn't fixed -

    PS.: to generally prevent Type B AIs, make sure that there are as less as possible Objects in a radius of 30m around the Factories. If you build your factories too close to forrests or treetrunks they'll start to block.

    hope it helps

    Thank you Freak

    I run the server for UAL002, i am upgrading it tonight or tomorrow to a Quad core and some more memory, and then will try to test these different states.

    So far we have seen all of these types, though from what i am reading i was inducing some Type D's on my own!

    I will give the disband or flashbangs a shot, the majority do see to be the "stuck at spawn" doing nothing, to which i would click respawn, worked 25% of the time maybe.


    I can run same amount of AI, with plain Benny version and its pretty flawless AI wise, but with ACE version the AI stalls within an hour or sooner, sometimes longer.

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