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Thread: Warfare BE: ACE Edition

  1. #101
    Thx man !
    Administrator of ArmaII otstrel.ru servers

  2. #102
    Private First Class inf25th's Avatar
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    Still cannot get the game to launch in our server. No problem launching other ACE missions.


    Alienware Aurora
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  3. #103
    Couple questions:
    1. Did you try any of what DJ or I suggested on the previous page? If so, what did you try?
    2. Did the .rpt file say anything that might be a clue as DJ suggested? If so, what did it say?
    3. These other ACE missions that are working for you, are they also designed for Combined Operations mode, or just Operation Arrowhead?
    4. How are you launching Arma? From Steam? Custom shortcut? From AddonSync or Six Updater?

    I can probably help you but I do need more information than "it doesn't work and other ACE missions do." I see plenty of servers up running this mission, and I myself have run it with the same version of ACE you are using. I suspect it is something pretty simple.

  4. #104
    Another idea to troubleshoot would be to see if the mission runs on Chernarus.

    Another idea is to see if standard BE warfare (non-ace) runs -- with ACE installed on client and server (it should).

    ...a /quick/ look at the RPT file should tell you. Itd take 2 minutes to look. Look for where the player with the issue joins the server, and starts the mission -- after you see the mission get selected in the log file, youll see either errors, or youll see Bennys initialization debug output.

  5. #105
    I think I found the reason why not start the mission. our server is running with serverside zeusai mod. reason it is there, at least on our server. yet found a bug with the same zeusai, ai spawn after standing still and not move, do not listen to commands.
    the problem most likely is in the original and not in the ACE version.

  6. #106
    My testing uncovered a couple bugs, and I will be posting a fix later tonight. The known bugs that will be fixed are:
    - ACE does something odd with the ammo for the RPG-7 PGO7 that was messing up the gear purchase. It would manifest as your rockets not showing up in the gear purchase when you had that launcher equipped.

    - Your ruck contents would sometimes be wrong on respawning

    If anyone has seen any more bugs specific to the new stuff I added, let me know.

  7. #107
    Private First Class inf25th's Avatar
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    Couple questions:
    1. Did you try any of what DJ or I suggested on the previous page? If so, what did you try?
    2. Did the .rpt file say anything that might be a clue as DJ suggested? If so, what did it say?
    3. These other ACE missions that are working for you, are they also designed for Combined Operations mode, or just Operation Arrowhead?
    4. How are you launching Arma? From Steam? Custom shortcut? From AddonSync or Six Updater?

    I can probably help you but I do need more information than "it doesn't work and other ACE missions do." I see plenty of servers up running this mission, and I myself have run it with the same version of ACE you are using. I suspect it is something pretty simple.
    arma2oaserver.rpt =
    ================================================== ===================
    == c:\games\8_6_8_114\XXXXXX\arma2\arma2oaserver.exe
    == c:\games\8_6_8_114\XXXXXX\arma2\arma2oaserver.exe -port=2302 -config=default\server.cfg -cfg=default\arma2.cfg -profiles=default -mod=@cba;@ace;@acex;@acex_ru;@acex_sm;@acex_usnavy -exThreads=1
    ================================================== ===================
    Exe timestamp: 2010/12/22 21:24:56
    Current time: 2011/01/13 10:08:30

    Version 1.57.76818
    Item str_disp_server_control listed twice
    Updating base class ->Plane, by ca\air2\c130j\config.bin/CfgVehicles/C130J/
    Updating base class ->C130J, by ca\air_e\config.bin/CfgVehicles/C130J_base/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

    ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable
    "############################# Start MP_Detector #############################"
    Missing addons detected:
    warfare2vehicles
    Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.warfare2vehicles


    So it is apparently a mod mismatch...

    This is on a rented server from Gameservers...
    Here is the serverside config file.


    // SERVER CONFIG FILE //
    // //
    //////////////////////////////////////////////*/
    /*//////////////////////////////////////////////
    // Save in UTF 8 / without BOM Î*** //
    ///////////////////////////////////////////////*/

    class ace_server_settings {
    // ** These are dedicated server settings. They do not affect singleplayer and hosted games.
    // ** NOTE: pbo names don't always match config names of addons (as seen in cfgPatches).
    // Following settings need cfgPatches names to be used.
    // ** NOTE: Avoid creating too long lists, as this will cause an error

    // check if certain pbo's are missing on client and prevent client from playing if so
    check_pbos = 1;

    // verify that all relevant pbos shipped with ace are running on client
    check_all_ace_pbos = 1;

    //pbos to check. if check all ace pbos enabled, following pbos are added to the checklist, if not, only these pbos are checked
    //example: checklist[] = { "ace_sys_stamina", "ace_anims_turn" };
    checklist[] = {};

    //if all ace pbos check is enabled, exclude following files from check
    exclude_pbos[] = {};
    };

    // Uncomment and set to the level of version checking you prefer. -1 means all pieces. 0 means disabled. 1 means only major. 2 means major and minor... etc.
    // #define VERSIONING_LEVEL -1

    ACE_SERVERCONFIG_VER = 2; //DO NOT EDIT

    The mission runs fine on my computer but not on our server. Sorry for such a large post. I am new to this. Any help would be appreciated..?

  8. #108
    You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.warfare2vehicles
    This is exactly the message you will get when trying to play a Combined Operations mission in Operation Arrowhead mode, which is what I mentioned was likely the issue above. Please see the original post in this thread for information on how to run your client in Combined Operations mode.

    For the server, it will boil down to adding something to the -mod= line that tells it where to find all the vanilla Arma 2 content. When I get home I will post here the -mod= line when I launch my server. From looking at your .RPT file, this is missing. I am not sure how you add that to your particular rented server...they may have different options for an OA vs. a Combined Operations server.

    Of course for this to work, you must have both Arma 2 and Arma 2: OA available for both the client and server.

  9. #109
    Hi, I was playing the new release last night and I may have found a bug. The ace wounds system appears to be working when i treat someone, however AI medics dont seem to be able to heal wounded infantry anymore.

    I had a squad where a few guys got hit. One was near me and so I examined him and healed him with morphine. So he became active again but his unit icon was still red. Then i ordered a medic to heal him. The medic accepts the order but when he gets to the wounded guy he responds with a negative, and they guy never gets healed.

    I was able to get both the wounded guy and a medic to a field hospital but i could never fully heal the wounded guy so his icon became green again.

    Am I missing something about ACE wounds? I was playing as OPFOR if that matters.

    Also just wanted to say I love the ace warfare missions, keep up the great work!

    UPDATE - The problem was the medic ran out of supplies. If you restock his various med supplies through the gear interface he will heal others.
    Last edited by daedalu5; Jan 13 2011 at 23:56. Reason: more info

  10. #110
    Ah cool, so issue resolved then?

    Also note that the MASHes built by the officer and as part of base/repair truck construction, as well as any ambulances you build, will be stocked with a ton of medical supplies. You can either grab them and give them to your AI medic, our you can put your medic near one and give him the "Gear" command from action menu 6. Both good ways to avoid going broke on medical supplies.

    We uncovered a few other minor issues during testing that I'd like to fix up before releasing the update, should be some time this weekend that it's up. My intention is to have the next version be an official 1.0 that will be bundled with the next ACE release.

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