Page 39 of 51 FirstFirst ... 2935363738394041424349 ... LastLast
Results 381 to 390 of 501

Thread: Warfare BE: ACE Edition

  1. #381
    I might have an issue here.When taking towns some AI (well most of them) just stays in town and do nothing.The town they seem to get stock has been fully captured ( like 50 out of 50 ) but even when i make them suicide they spawn there again, usually near bunkers and refuse to obey any orders, like go take towns or move command...It wouldn't bother in the start of the game but it seems like they still being ''stuck'' even when im trough half of the game and got like half of the map.
    Any ideas what can I do about that?

    I'm using only required mods to run BE warfare (2.071) ACE + latest beta and play on my own PC, so no dedicated.


    Also thanks for making ACE BE warfare and keep up the good job

  2. #382
    Quote Originally Posted by Bee8190 View Post
    I might have an issue here.When taking towns some AI (well most of them) just stays in town and do nothing.The town they seem to get stock has been fully captured ( like 50 out of 50 ) but even when i make them suicide they spawn there again, usually near bunkers and refuse to obey any orders, like go take towns or move command...It wouldn't bother in the start of the game but it seems like they still being ''stuck'' even when im trough half of the game and got like half of the map.
    Any ideas what can I do about that?

    I'm using only required mods to run BE warfare (2.071) ACE + latest beta and play on my own PC, so no dedicated.


    Also thanks for making ACE BE warfare and keep up the good job
    Correct me if i'm wrong but check the game parameters like (Towns: Occupation) & (Towns: Occupation Reinforcements) and disable them and try the game again.

    On top of that there are still some bugs, but no doubt Benny will fix any serious issues. Best to post on his forum with any mission issues. Hope that helps!

    Here's the Parameter descriptions:

    https://dev-heaven.net/projects/warf...iki/Parameters
    Last edited by Law-Giver; Feb 5 2012 at 13:14.
    System Specs:

    Spoiler:


    My brain knows what it's doing, but i don't have a clue!

  3. #383
    Hello...

    When I play Warfare BE when I die My AI dis-activate so to speak until I am re spawned

    but

    When I play Warfare BE ACE when I die the AI take control of my squad which causes alot of problems ... Like me loosing control of the squad and my ai drivers being orderd to disembark etc etc etc

    Am I the only one who experiences this ?

    ............................................
    AMD Phenom X6 1090T @3.8
    16g DDR3 System Ram
    HIS Radeon 6950
    AGILITY3 60g SSD os Win7 + 1TB HDD storage

    My YouTube - Here <----
    ............................................

  4. #384
    Yeah that has happened to me too (AI taking control when I die). It's certainly not anything I did to cause that behavior. Must just be something odd about the way ACE interacts with it. If I can figure out what's causing it, I'll try to fix it.

    As far as the AI "giving up", this has been an issue for as long as I can remember, and it seems to have little rhyme or reason to it. Sometimes it happens, sometimes it doesn't. I have not touched the AI code from what it looks like in base warfare BE, and I haven't really learned how to program ArmA AI either, so I can't do much to fix it if bugs are there.

  5. #385
    I asked Benny about this problem with the ace version of warfare

    here is his reply

    http://forums.bistudio.com/showthrea...=1#post2099981


    so maybe the wounds is causing the AI to not disable but see you as dead and so take control ?

  6. #386
    Quote Originally Posted by BL1P View Post
    I asked Benny about this problem with the ace version of warfare

    here is his reply

    http://forums.bistudio.com/showthrea...=1#post2099981


    so maybe the wounds is causing the AI to not disable but see you as dead and so take control ?
    This version has ACE Wounds.

    Chernarus, Takistan, Utes, Yapal & Zargabad. All in one zip file!

    http://dl.dropbox.com/u/28136044/War....071_Wounds.7z



    I've removed ACE Wounds completely, although you could've disabled it.

    Chernarus, Takistan, Utes, Yapal & Zargabad. All in one zip file!

    http://dl.dropbox.com/u/28136044/War...1_No_Wounds.7z



    I've since added:

    West.

    P8 - Pistol.
    SIG P226 - Pistol.
    MUG Lite.
    Bouncing Betty - Anti personnel.
    Claymore - Anti personnel.
    M4Slam - Explosive.
    M7A3 - CS Grenade.
    Balaklava's ** Don't ask me why!
    Gasmask.

    East.

    Bouncing Betty - Explosive.
    Gasmask.
    MUG Lite.
    Balaklava's ** Don't ask me why!
    Mon 50 - Anti personnel.
    Pomz2 - Anti personnel.
    RG60A - CS Grenade.

    Might add other Islands later and may also add Wounds version at some point. Or not at all as Joehunk has his up and i'm only really editing for personal use.

    Any problems, see a Doctor!

    **ANOTHER UPDATE** 14/02/2012

    Added Ace Javelin & CLU.

    **How to use buy and use the Javelin.**

    Buy FGM-148 CLU & FGM-148 Javelin and put FGM-148 Javelin on back. Select Gear (G) and put FGM-148 Javelin in hands. Close Gear then select FGM-148 Javelin in scroll menu and then finally load M98A1 CLU. And follow hints as BL1P has stated on page 40.

    FGM-148 CLU is $150
    FGM-148 Javelin is $550
    Last edited by Law-Giver; Feb 14 2012 at 10:31.

  7. #387
    Quote Originally Posted by Law-Giver View Post
    Try this, i've removed ACE Wounds. I've only done Chernarus, but will do the others if it has resolved the problem.

    http://pub.300.mg/wInHYR

    Ill give it a try in a in
    Thanks

  8. #388
    You didn't need to do that You can turn off ACE wounds in my version of the mission with a parameter (Parameters button when launching the mission).

    Also I spent a bit doing some research into the AI "giving up" issue, which TBH is the issue that bothers me personally most about this mission. I was able to find a couple issues. One was the AI was having trouble buying upgrades, which I fixed, but that did not make the problem go away completely. I traced the problem into the AI module that Benny uses as part of the mission. I am not sure if it's a bug in there or a bug in the way ACE interacts with it. What I do know is that if you turn on the UPSMON option, it makes the problem go away.

    So I am going to do what Law Giver did and update UPSMON to the latest, then I am going to make it the default and also make ACE Wounds off the default (you can turn it on if you want). I'll be releasing in a little bit.

    ---------- Post added at 08:27 PM ---------- Previous post was at 06:59 PM ----------

    Update!

    Okay I fixed the AI purchasing issues with ACE, and changes UPSMON to the default AI. This seems to make the AI work very well, and it never "gives up." It's like a whole different game!!

    I also made ACE wounds not the default (normal wounds is now the default). You can still turn ACE Wounds back on via a parameter.

    See original post for download link.

  9. #389
    Quote Originally Posted by Joehunk View Post
    See original post for download link.
    Hi Joe, when downloading your file it seems to be corrupt. I downloaded it twice and no joy.

  10. #390
    The Ai still doing nothing, well most of them.I tried to run dedi server on my own PC, played with all of the parameters available, disabled balancing units etc..but the AI still either stay in along ago captured town OR just gather around base near MHQ like they're guarding that thing.I always act as commander but even when i send them to move/take towns the refuse and stay AFK like all around the base...

    If I make them respawn they just spawn at the same place but the weird thing; when i shoot around or even kill some of my own Ai, SOME of them like wake up and do their stuff, some just spawn and stay there as they were...

    I even experienced some of the AI squads, which actually are on the move to overtake town, just stop for right before entering the it and stop moving, just standing and doing nothing.
    The weird thing is when I suppress or even engage them, SOME of the AI ''wakes up'' and do their stuff...

    I really have no idea whats going on..anyone else seen any behaviour like that??

    Cheers
    Last edited by Bee8190; Feb 8 2012 at 08:55.

Page 39 of 51 FirstFirst ... 2935363738394041424349 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •