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Thread: PMC05 - Elimination

  1. #41
    ye replay it.. and found some more and completed it.. pretty confusing though. when a target arrow suggest a place where there is no target on and no more signs on the map..

  2. #42
    What's the range you need to be at to be able to distinguish the engine blocks from the rest of the vehicle? I keep crawling up pretty close, not seeing anything, getting shot at, and dying.

  3. #43
    i hate to have to mention this, but you are using thermals right? they should be visible from hundreds of meters away
    Quote Originally Posted by MadDogX View Post
    "Gentlemen, you can't have useless discussions here! This is the internet!"

  4. #44
    Never mind, I had ACE turned on, and once I turned it off everything worked fine.

    Although I keep dying from infantry because my PDW is a terrible weapon and Asano always acts like an idiot and stands around like nothing is happening....

    I've seriously considered trying to shoot him and grab his rifle lol.

  5. #45
    I'm having a bit of a problem with the coop version of this mission since the 1.60 patch, actually. In the coop version, Poet has an anti-material rifle with a normal sight, while Asano has a XM-8 with a TWS on it. This forces the Asano player to "talk" his buddy's rounds on to the engine blocks of the various armored vehicles, which is amazingly fun.

    Since the 1.60 patch, however, Asano's XM-8 has been missing the TWS. The anti-material rifle still has a normal scope, so taking out engine blocks is a matter of guesswork, and the really cool teamwork element is missing.

    Is this happening to anyone else?

  6. #46
    CWR² Chief Beta Tester OMAC's Avatar
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    Quote Originally Posted by DrunkenScoper View Post
    I'm having a bit of a problem with the coop version of this mission since the 1.60 patch, actually. In the coop version, Poet has an anti-material rifle with a normal sight, while Asano has a XM-8 with a TWS on it. This forces the Asano player to "talk" his buddy's rounds on to the engine blocks of the various armored vehicles, which is amazingly fun.

    Since the 1.60 patch, however, Asano's XM-8 has been missing the TWS. The anti-material rifle still has a normal scope, so taking out engine blocks is a matter of guesswork, and the really cool teamwork element is missing.

    Is this happening to anyone else?
    That's a known issue:

    https://dev-heaven.net/issues/16924

    Iron Front: Liberation 1944 Beta Tester
    Take On Helicopters: Rearmed Beta Tester
    OMAC Mission Pack 1
    Tactical Withdrawal mission for Iron Front Liberation 1944
    A Mine In South Asia
    PC/video specs

  7. #47
    this thread really helped alot in seeing this mission through, took me around an hour in total, always keeping asano about 100m to the rear. The one strange event was taking out the tank near the ruins where the commander was (think it was a T55?) I sneaked pretty close and shot the driver, then a few seconds later the tank exploded, so I somehow got a one hit kill head on

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