Page 1 of 3 123 LastLast
Results 1 to 10 of 30

Thread: BattleField 3 (MP & SP) (A2 & OA) CTI Utes

  1. #1
    Gunnery Sergeant
    Join Date
    Nov 19 2005
    Location
    Queensland ***"Australia"
    Posts
    473

    BattleField 3 (MP & SP) (A2 & OA) CTI Utes

    BattleField 3 A2 CTI
    36 CTI/COOP/TDM
    &
    BattleField 3 (SP) A2 CTI





    This is held on the island of UTES
    there are 12 bases in total.

    Its fast paced and does need team work to win the island over
    it is very much like BattleField 2 Utes, But with more options
    smarter AI and more effects.




    this can be played on both ARMA2 and OA , in OA you will get the
    US and TK factions as well as there weapons and vehicles.

    You can recruit AI into your group to help you on the way.

    You can have the same amount of fun with one or many
    players, The AI can do almost everything a Player can do Sometimes Better.
    AI will use eveything on the map, All vehicles and Weapons they will also
    fill the Gunner spots and cargo spots of a vehicle whether it is used by an
    AI or Player.
    They all look after themselves and will complete the mission without any help.
    But its nice to have support .

    Get to a base and stand close to it until the flag changes.
    The Flag will not change if there is any Enemy close.
    If you need a Gunner or Crew for your Vehicle. Just pull up near an AI thats on foot
    and he will get in filling the Gunners spot first.
    Feel free to jump in a AI's vehicle as a gunner as they already know what to do.

    As you kill off the AI the Game will Spawn more to keep the selected amount on the island.
    You select how many AI to be on each side in the Parameters menu.
    You can also select thier skill level , Where they spawn from , How many vehicles spawn at each base. and if the Vehicles can respawn.
    Time of day can be selected also.

    To make it that little harder to win i added Air Support for the side that has only 1 base
    left, Planes will come in and destroy as much of the winning side then leave.
    Vehicles will respawn when they can no longer be used.

    If you take over base 4 and base 5 you will also have planes at the airport while you
    own those bases.
    There is always intense action happening on the island somewhere.
    The game play can change as each base is won or lost.
    It is good for RAMBO/SNIPER/ACTION or STRATEGIC Team Game play.

    Download MP BattleField 3 from OFPEC

    Download SP BattleField 3 -- 3 Missions

  2. #2

  3. #3
    These missions look great. Gonna test the one above shortly.

    Am having an issue on the first mission though in starting it,

    can not play or edit for it is dependent on caweapons_ammoboxes?

    Seems weird I usually get a similar message when I delete something from editing but have not recently.

    EDIT: I posted this on the wrong thread, my bad. The issue I am having is for the its my oil mission.

    ---------- Post added at 08:54 PM ---------- Previous post was at 08:34 PM ----------

    Dang, needed combined ops, duh. Sometimes my brain doesn't work how it should.

    Gonna test these both out.

    Thanks
    Last edited by SpyderPB6; Dec 26 2010 at 19:38.

  4. #4
    Sounds great, looking forward to trying it!

  5. #5
    Alright so after spending something like 8-10 hours playing this with different parameters it is really a blast. I played it with three other people, we were on a team, AI on all sides at all times.

    Possible bugs I did notice:

    AI wont cap a base sometimes, while at the flag, and in the absence of enemy AI. This also effects human player, which also sometimes, for some reason, in the absence of an enemy player, can not cap a base.

    Vehicles randomly make us get out and randomly disappear shortly after.

    Respawn menu is tough to use, dragging the map on the menu is difficult because it autos back to your unit, or the one you are following, making it difficult to spawn. In addition clicking on a base to spawn is hit or miss, you really need to click all over to get it to work.


    Thats about it really fun so far, gonna try it with Zeus AI soon and SLX when released.

    Thanks,
    Mike.

  6. #6
    Gunnery Sergeant
    Join Date
    Nov 19 2005
    Location
    Queensland ***"Australia"
    Posts
    473
    Author of the Thread
    thanks Mike
    for your input

    With your possible bugs .
    1/ AI wont cap a base sometimes --- check inside buildings and on roof tops as they para in some time they get stuck on a roof top , i will look into it further tho.


    2/ Vehicles randomly make us get out , will look into that , did you have any AI in the vehicle ? if the vehicle has a AI driver it will kick out all cargo units when it gets close to a base.

    3/ randomly disappear shortly after - all vehicles will respawn after 5 min if away from there start point and have no driver, , i will look into this also

    4/ Respawn menu is tough to use - there is a help button on the menu which tells you how to disable the map moving " click automap if its green " and you can zoom into the base you want to spawn into by rolling your mouse wheel , and if you click inside the triangle "marker" you will always spawn correctly , if you click on the base before the count down has hit 0 you will spawn at that base as soon as it does hit 0.

    The HELP is small but i do recommend reading it.

    Thanks for your input

  7. #7
    On #1, Ill check into the rooftops thing.

    On #2 There were no AI's in the vehicles at the times this happened. It may have to do with switching to a gunner seat once in position, then the vehicle kicks us out and respawns.

    On #4 Ill check that out more closely too.


    -- Ive also noticed, though this isn't a bug that if you have a launcher and die, any rounds fired from that launcher won't respawn with you.

    Thanks again.

  8. #8
    Warrant Officer ck-claw's Avatar
    Join Date
    Oct 29 2005
    Location
    On The End Of A Bottle Of Cider-Somerset - UK
    Posts
    2,241
    Having some great fun on this!!


    How Ppl Treat Me Is Their Path, How I Respond Is Mine...

  9. #9
    Indeed we are, very impressed with the AI as well, great work.

  10. #10
    awesome. so i install sp version in missions or campaigns?

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •