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Thread: TrueMods

  1. #31
    Hi there,

    yeah jog definately seems too slow. On the other hand I really like the new HUD, well done!

    Cheers,
    Crusader

    p.s.
    is there a way to tweak the FOV for the AK series? I know you wrote it as a limitation of FOV, but I would like to ask if this is set in stone or being worked on?

  2. #32
    Quote Originally Posted by Jinef View Post

    Also, can you suggest to the scripters in ace that the rest weapon feature gets expanded to right hand corners such as this:

    http://img293.imageshack.us/img293/827/z0oo.jpg
    Are you sure you can't already do that? I rest my weapon on vertical walls all the time, and I think I would have noticed if it was only on left hand corners.

  3. #33
    Video of this in effect anywhere?
    "What's with all these motherfucking snakes in this motherfucking game"........a thought I had when i was prone and 3 snakes were crawling all around me.

  4. #34
    Gunnery Sergeant Rg's Avatar
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    @Jinef
    I have not come across lean entries in the configs, but never specifically looked. My guess is that its hardcoded, but I'll take a look. While it is too fast when pressing a key, if a change is even possible it would probably conflict with TrackIR's analog ability.

    As maturin already mentioned, you can already attach to a wall (seems easier when leaning?). Anyway, it's best to register if not already and create issues HERE


    @Mr. Charles
    The gun display only disappears when left on the default mode (usually semi and sometimes auto). This is how it works in default A2 and the same with this. Its probably just more noticeable to you now since the text is bigger?


    @Defunkt
    Thats a difficult ratio thats not really possible. I'm not sure what you have in mind, but you can't really slow down jog much more without looking and feeling odd. If the jog is too slow for you now, that means jog would need to be sped up a bit and then on top of that, sprint would need to be superhuman fast to maintain that 1:2:4 ratio.


    @TheCrusader
    Changing the value for a few specific guns breaks all consistency and should be avoided. There is a solution to this, but it requires MLODs of the weapons themselves. Then it's just a matter of moving the eyepoint forward a bit. If MLOD's ever get released, I'll for sure include a fix in the addon or make an extra addon that fixes this.


    @Wolfstriked
    No, but I might make something although some changes are a bit hard to convey.

    -----

    Also, mirrors updated
    Last edited by Rg; Nov 26 2010 at 23:58.
    TrueMods @ Dev-Heaven.net || TrueMods @ BIStudio.com

  5. #35
    Thanks, a good job! I like the small font and command bar mod very much, but one thing I noticed is that small font mod only works on some words, there are still 'larger' words in the editor, in weapon selection menu, etc, although I have set font to smallest in the config menu. Can you make very word on screen looks the same? On a big screen, the small font looks really cool!

  6. #36
    Hey, great mod, I was just wondering if I can some how get the jog/run speeds to be back to normal, yet keep the faster walking speed? I opened the PBO, but I had no clue where to start!?

  7. #37
    Master Gunnery Sergeant Imutep's Avatar
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    Many thx for the release of TrueMods!
    Download mirror and news from Armed Assault.info.

    Assault Mission Studio - German Mission Editing && Scripting Website

  8. #38
    Damn hell,this is very good to have. cheers!

  9. #39
    Cool

    It cleans up some of those little things that stick out like a sore thumb to anyone not fully desensitized to "the way ArmA is" compared to every other shooter out there.

    I dig the increase in animation transitions, the movement speeds ect. However, I have a question... is there anyway to reduce the prominent weapon model bobble when you are moving? When you are not using ironsights, the weapon POV model bobbles in a very artificially mechanical way... it makes me feel like I've got Parkinson's or something.

    Is there any way to reduce the effect? I think increasing the movement speeds increased (exaggerated) this effect and made it even more pronounced.


    Also, you look kind of goofy moving around with your pistol out.

  10. #40
    Gunnery Sergeant Rg's Avatar
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    @xy20032004
    I'll might have a look at that, but wouldn't be a high priority for me (lot's more work with little gain).


    @Lib3r8eR
    Look for "run" in the class names and read up on cfgmoves in the biki, it's pretty straight forward. Also, read the readme for license info.


    @Spamurai
    Your correct, the more weapon bobble is a direct result from increasing animation speeds. There is no current way to fix that. You would have to edit the animations which we are not currently able to do. Oh, how I wish there was

    ----

    Mirrors updated

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