Together with Icebreakr´s excellent island Lingor, a playable version of
the project i have been working on for 3 months now got released.
It´s status is something between an alpha and a beta, because there
is still some features that will get implemented.
Features:
This addon features the following predators and vehicles:
- The Predator Elder
- The Predator Hunter
- The Predator Soldier
- The Predator Youngling
- The Predator Landing craft
The Predator Elder:
Classname: CHN_PREDATOR1
Armed with the Plasmacannon, the Chakram smart disc
the Flechette launcher and the wristblades
The Predator Hunter:
Classname: CHN_PREDATOR14
Armed with the Plasmacannon, the Shuriken smart disc
the Flechette launcher and the wristblades
The Predator Soldier:
Classname: CHN_PREDATOR13
Armed with the Plasmacannon, the Shuriken smart disc
the Flechette launcher and the wristblades.
Does not hunt humans down, stays ranged and fights
with ranged weapons.
The Predator Youngling:
Classname: CHN_PREDATOR15
Armed with the Plasmacannon, and the wristblades.
Hunts humans down.
The Predator Landing craft:
Classname: CHN_PREDATORSHIP2
Armed with 2 Plasmacannons and missiles
Ability to be cloaked upon the crew leaves the ship
The Chakram smart disc and the Shurikens can be picked
up from dead humans that were killed by it or
from where they hit the ground.
Additional weapons:
Plasmamine
EMP mine
Lasermine
WEAPON CLASS NAMES:
"CHN_Plasmacaster"
"CHN_Chakram"
"CHN_Shuriken"
"CHN_Flechette"
"CHN_Wristblade"
"CHN_Plasmaboardcannon"
"CHN_PredMissileLauncher"
MAGAZINE CLASS NAMES:
"CHN_PlasmaMag"
"CHN_ChakramMag2"
"CHN_ShurikenMag2"
"CHN_FlechetteMag"
"CHN_Wrist_mag"
"CHN_PlasmacannonMag"
"CHN_PredMissileMag"
"CHN_PREDPLASMAMINEMAG"
"CHN_PREDEMPMINEMAG"
"CHN_PREDLASERMINEMAG"
A module named "Predator - Spawn 3 Predator Drop Ships" that you put on your map
and it will spawn 3 Predator landing crafts that will automatically land near the closest
human group from the center of the map and engage that group.
Please be aware of the fact that this is a mod by nature and certain things
that you would expect from games like AvP for example can´t get so easily implemented into a military simulator like Arma2/OA .
To save your and my time, i will already address issues that are highly likely to be mentioned by people in this thread and it is issues that i am aware of and that can´t be implemented any better than they already are:
FLIR and Post Effects cannot be used simultaneously, they disable each other. That means there is no predator vision possible like in AvP2010
Arma2 does not offer sufficient parameters to make a refractive shader for use on a cloaked predator
The weapon holding animations are a bit off still, because it is difficult to realize such a high weapon loadout character, so special holding anims had to be made
Also note that everything MP-related is likely to be improved only at a later time. The focus of the current development was to implement all features for SP to beta status and then see what of those is realizable in MP. So weapon model changes in MP or effects not being played on clients are all known issues, that will take some effort and time to resolve.
DOWNLOAD:
Armaholic mirror
armedassault.info
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They are in the making 
