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Thread: Predator Mod

  1. #1

    Predator Mod

    Together with Icebreakr´s excellent island Lingor, a playable version of
    the project i have been working on for 3 months now got released.
    It´s status is something between an alpha and a beta, because there
    is still some features that will get implemented.


    Features:

    This addon features the following predators and vehicles:

    - The Predator Elder

    - The Predator Hunter

    - The Predator Soldier

    - The Predator Youngling

    - The Predator Landing craft


    The Predator Elder:

    Classname: CHN_PREDATOR1

    Armed with the Plasmacannon, the Chakram smart disc
    the Flechette launcher and the wristblades

    The Predator Hunter:

    Classname: CHN_PREDATOR14

    Armed with the Plasmacannon, the Shuriken smart disc
    the Flechette launcher and the wristblades

    The Predator Soldier:

    Classname: CHN_PREDATOR13

    Armed with the Plasmacannon, the Shuriken smart disc
    the Flechette launcher and the wristblades.
    Does not hunt humans down, stays ranged and fights
    with ranged weapons.

    The Predator Youngling:

    Classname: CHN_PREDATOR15

    Armed with the Plasmacannon, and the wristblades.
    Hunts humans down.

    The Predator Landing craft:

    Classname: CHN_PREDATORSHIP2

    Armed with 2 Plasmacannons and missiles
    Ability to be cloaked upon the crew leaves the ship



    The Chakram smart disc and the Shurikens can be picked
    up from dead humans that were killed by it or
    from where they hit the ground.


    Additional weapons:

    Plasmamine
    EMP mine
    Lasermine


    WEAPON CLASS NAMES:

    "CHN_Plasmacaster"
    "CHN_Chakram"
    "CHN_Shuriken"
    "CHN_Flechette"
    "CHN_Wristblade"
    "CHN_Plasmaboardcannon"
    "CHN_PredMissileLauncher"


    MAGAZINE CLASS NAMES:

    "CHN_PlasmaMag"
    "CHN_ChakramMag2"
    "CHN_ShurikenMag2"
    "CHN_FlechetteMag"
    "CHN_Wrist_mag"
    "CHN_PlasmacannonMag"
    "CHN_PredMissileMag"
    "CHN_PREDPLASMAMINEMAG"
    "CHN_PREDEMPMINEMAG"
    "CHN_PREDLASERMINEMAG"


    A module named "Predator - Spawn 3 Predator Drop Ships" that you put on your map
    and it will spawn 3 Predator landing crafts that will automatically land near the closest
    human group from the center of the map and engage that group.





    Please be aware of the fact that this is a mod by nature and certain things
    that you would expect from games like AvP for example can´t get so easily implemented into a military simulator like Arma2/OA .

    To save your and my time, i will already address issues that are highly likely to be mentioned by people in this thread and it is issues that i am aware of and that can´t be implemented any better than they already are:

    FLIR and Post Effects cannot be used simultaneously, they disable each other. That means there is no predator vision possible like in AvP2010

    Arma2 does not offer sufficient parameters to make a refractive shader for use on a cloaked predator

    The weapon holding animations are a bit off still, because it is difficult to realize such a high weapon loadout character, so special holding anims had to be made


    Also note that everything MP-related is likely to be improved only at a later time. The focus of the current development was to implement all features for SP to beta status and then see what of those is realizable in MP. So weapon model changes in MP or effects not being played on clients are all known issues, that will take some effort and time to resolve.








    DOWNLOAD:

    Armaholic mirror

    armedassault.info
    Last edited by Charon Productions; Nov 24 2010 at 04:40.
    Arma3 Projects in Development : The Undead Mod 3
    Released Arma3 Projects : TroopMonA3
    Arma2 Projects in Development : TroopMon 3 & The Undead Mod 2
    Released Arma2 Projects :The Undead Mod & TroopMon 2 & Predator Mod & Artillery Plus & UrbanPack & Crocodile

  2. #2
    Quote Originally Posted by Charon Productions View Post
    FLIR and Post Effects cannot be used simultaneously, they disable each other. That means there is no predator vision possible like in AvP2010
    Good, because AvP sucks hard. 1987 Predator FTW!

    Congrats on the release, downloading now

    I'll probably shit myself and drop my gun. Get to the choppa, - yes please!
    Last edited by Das Attorney; Nov 23 2010 at 20:24. Reason: whoops!
    Hackintosh Windows 7/Mountain Lion. Intel i7-920 @3.8 Ghz.
    Gigabyte GA-EX58-UD5 Rev1. Palit GTX 680 4GB.
    6Gb DDR3 RAM. Corsair 650W PSU.

  3. #3
    Congrats to your release!

    ArmedAssault.info Mirror and News:



    ArmA & ArmA 2 Resource

    Need a host for your Mod? Need space for your addon/island/missions/etc.
    Send me a PM or go to www.armedassault.info for more information.

  4. #4
    Master Gunnery Sergeant Munger's Avatar
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    Looking forward to trying this! Thanks CP.

    So just to clarify, can the preds not cloak themselves?
    The British Army will never yield!

  5. #5
    Quote Originally Posted by Munger View Post
    Looking forward to trying this! Thanks CP.

    So just to clarify, can the preds not cloak themselves?
    They DO cloak themselves fine.
    I was just referring to people suggesting to come up with a refractive shader a la AvP2010 or in the movies which the Arma engine does not enable to do.
    Player predators will also be NOT recognized by AI soldiers UNTIL the pred kills the first one. So we are talking also about true AI invisibility. The AI does not have perfect aiming on the cloaked attacking predator too, so it will often miss the predator.

  6. #6
    Now all we need now are Aliens xenomorphs!!! Great job!!! OBTW what side are the predators on blufor or opfor?
    Last edited by bigstone; Nov 23 2010 at 22:30.

  7. #7
    Whats with the Plasmacaster?

    I can pick it up as "Looted Plasmacaster", but when I fire it just produces a "BEEP BEEP" sound and fires a blue bolt which does nothing

    Also, many thanks for the awesome AI scripts, its really nice seeing the predators make quick kill, then evade, sneak up on you etc. etc.

  8. #8
    Quote Originally Posted by bigstone View Post
    Now all we need noe are Aliens xenomorphs!!! Great job!!! OBTW what side are the predators on blufor or opfor?

    They are in the making

    Predators are independent side and have the faction "PredatorsFAC".

    ---------- Post added at 10:39 PM ---------- Previous post was at 10:38 PM ----------

    Quote Originally Posted by Altimeter View Post
    Whats with the Plasmacaster?

    I can pick it up as "Looted Plasmacaster", but when I fire it just produces a "BEEP BEEP" sound and fires a blue bolt which does nothing

    Also, many thanks for the awesome AI scripts, its really nice seeing the predators make quick kill, then evade, sneak up on you etc. etc.
    Just as in Alien versus Predator Requiem, a plasmacaster that is not shoulder-mounted and used by a human, needs some time to power up.
    This was done to keep that a predator only weapon.

  9. #9
    Quote Originally Posted by Charon Productions View Post

    Just as in Alien versus Predator Requiem, a plasmacaster that is not shoulder-mounted and used by a human, needs some time to power up.
    This was done to keep that a predator only weapon.
    But after powering up it still doesnt work...?

    I mean I get it that you dont want to make it usable by humans, but why can you loot it then and initate the charging-cycle?

  10. #10
    lol at the skinned body object called "Jim Hopper". nice touch.

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